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Re: New NPC, with dialogue? [message #55515 is a reply to message #23423] Sat, 02 January 2010 12:06 Go to previous message
Torionel
Messages: 71
Registered: March 2009
I undestood this function.

1) Export from text.big some dialog such as TEXT_QST_B13_****_HAPPY.

2) Make new dialog, Symbol Name - TEXT_QST_B13_****_HAPPY

**** - it is just something what you want to see there.

'Identifier' - 'TEXT_QST_B13_****_HAPPY', too.

'Content' - text of your custom dialog for npc.

Save these all things and exit FE.

3) Spawn NPC, ScriptName - BordelloLady, ScriptData - something that you wrote in '****' place on step two.
 
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