Re: Trying to get started making new weapon...dont know what i need [message #55533 is a reply to message #55528] |
Sun, 03 January 2010 12:24 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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If you want your own models, you'll need Blender or 3DS (preferably 3DS as you can do animated models too and it's less hassle).
If you want your own textures, you'll need an image editor.
If you want your own HUD icon, well that's a texture.
If you want your own title and description, you'll need new text.big entries.
The rest is definitions, game.bin entries, that determine what augments it has, damage, etc. and so on. CWeaponDef, CStockItemDef, CInventoryItemDef, CObjectAugmentationsDef... there's another one I think... CCarryableDef? Or is it carrying... and an OBJECT entry of course.
Easiest to hijack existing set of entries across the archives, change their names, pack them in an FMP without saving changes, restart FE (again, without saving changes), load the FMP, everything's set up for you, just replace the data as you see fit.
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