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Home » Fable TLC » Discussion » Definition Editing » Hero Size edits.
Hero Size edits. [message #55465] Wed, 30 December 2009 22:23 Go to next message
Individual is currently offline  Individual
Messages: 45
Registered: December 2009
Want you hero to change his size? scale him up or down?
This FMP Should scale your character to double the size.

This is very simple

0. (you should have done this already. do not start modding until you have backed up your files
1. Open FableExplorer
2. Scroll down to "Creature" and double click
3. Scroll down to 1470 - Creature_Hero and double click
4. In the new window that has appeared double click on CREATURE in the list
5. Scroll down 3/4 of the way until you see C8636B2e - Graphic and single click on that.
6. Where it says (float)Scale the number next to that change that to whatever you want. 2 will double you heros size. 0.5 will halve it.
7. click apply changes then go to the top bar click actions then click save mods and run fable Smile

HAHAHAHA Done the testing. HAHAHAHA might take longer than first expected. ROFL! basically the resize works. but clothing and weapons stays the same. to be completely double size you have to strip off...and even then you hair doesnt come with you.

To truely be double size you would have to double the size of every weapon/armour. and that could take a while.

FMP deleted indefinatelly


INDIVIDUALITY - Always remember that you are special and unique, just like everybody else!

SOME PEOPLE - Are just like Slinkys. They aren't really good for anything but you can't help but smile when you push them down the stairs.

[Updated on: Wed, 30 December 2009 22:55]

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Re: Hero Size edits. [message #55467 is a reply to message #55465] Wed, 30 December 2009 22:28 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
If you don't mind, could you include a screenshot and brief description of what the FMP does? This isn't in the releases section, sure, but user confidence can be shaken by busted FMPs.
Re: Hero Size edits. [message #55468 is a reply to message #55465] Thu, 31 December 2009 00:39 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Individual wrote on Thu, 31 December 2009 07:23

HAHAHAHA Done the testing. HAHAHAHA might take longer than first expected. ROFL! basically the resize works. but clothing and weapons stays the same. to be completely double size you have to strip off...and even then you hair doesnt come with you.

To truely be double size you would have to double the size of every weapon/armour. and that could take a while.

This method is more for objects and weapons and such.
If you want to scale the hero I'd edit the bones.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Hero Size edits. [message #55469 is a reply to message #55468] Thu, 31 December 2009 01:06 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
No doubt the problem you're having is scaling the clothing, that scale modifier is found in the CAppearanceModifierDef, a float variable marked as unknown. Easy to spot, it's 1.0 by default. But as OldBoy said:
OldBoy wrote on Thu, 31 December 2009 02:39

This method is more for objects and weapons and such.
If you want to scale the hero I'd edit the bones.
In addition to scaling the eyes... as eyes are actually independent of the Hero mesh, they don't scale with him, but you still need to do the bones because they push around the helpers that 'spawn' the eyes.

And this is more of a definitions edit than a graphics edit, and so it is moved.
icon8.gif  Re: Hero Size edits. [message #55647 is a reply to message #55465] Sat, 09 January 2010 13:14 Go to previous message
Maine is currently offline  Maine
Messages: 4
Registered: January 2010
uuuum apparently after i put the scale back to one on the hero he stayed big any help? Sad
Edit: nvm Very Happy found out how

[Updated on: Sun, 10 January 2010 17:30]

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