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Re: Fable: The New World [message #54437 is a reply to message #54436] |
Fri, 02 October 2009 12:38 |
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The mod should be done within the next few months. The only areas connected are Greatwood and Darkwood, because it doesn't work right in other places.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: The New World [message #54451 is a reply to message #39589] |
Sat, 03 October 2009 14:25 |
warischoy
Messages: 51 Registered: August 2009 Location: hong kong
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just another idea.
at the start of the game instead of your sister's birthday.
it is your birthday and you have to perform good deed to
get a good present. you get a toy sword from your father,
using the (i am a man of my word...) cutscene.
then bandits attacked and you fight back where your father dies.
the bandit cannot be killed by you and he knocks you over.
the maze cutscene appears and strike the bandit and saves you.
i think that would go very well.
only mods at christmas, easter and summer holiday when i am in hong kong.
the rest i study in england and my mum won't let me bring my laptop.
[Updated on: Sat, 03 October 2009 14:27] Report message to a moderator
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Re: Fable: The New World [message #54452 is a reply to message #54451] |
Sat, 03 October 2009 14:32 |
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warischoy wrote on Sat, 03 October 2009 23:25 | just another idea.
at the start of the game instead of your sister's birthday.
it is your birthday and you have to perform good deed to
get a good present. you get a toy sword from your father,
using the (i am a man of my word...) cutscene.
then bandits attacked and you fight back where your father dies.
the bandit cannot be killed by you and he knocks you over.
the maze cutscene appears and strike the bandit and saves you.
i think that would go very well.
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Skorms Fury wrote on Sat, 04 October 2008 10:39 | i have a new/new idea, maybe you can let the boy already begin the game when its 18, and then he made a wooden sword, like the one in the first post, and then the oakvale rage happens, and you can fight to them, of course you lose, and maze takes you to the guild. there you get a 5 year long training and then you can just play the game.
I dont know if this is possible but i think its a great idea ..
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Better idea if u ask me..
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Re: Fable: The New World [message #54461 is a reply to message #54451] |
Sat, 03 October 2009 20:44 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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warischoy wrote on Sat, 03 October 2009 16:25 | just another idea.
at the start of the game instead of your sister's birthday.
it is your birthday and you have to perform good deed to
get a good present. you get a toy sword from your father,
using the (i am a man of my word...) cutscene.
then bandits attacked and you fight back where your father dies.
the bandit cannot be killed by you and he knocks you over.
the maze cutscene appears and strike the bandit and saves you.
i think that would go very well.
| No. It would require a different way to invoke that cutscene, and that can't be done. That and you would want a lot of the speech, cutscene and script bits removed, specifically the bits that imply that it is the sister's birthday.DeMoNiC wrote on Sat, 03 October 2009 16:32 |
Skorms Fury wrote on Sat, 04 October 2008 10:39 | i have a new/new idea, maybe you can let the boy already begin the game when its 18, and then he made a wooden sword, like the one in the first post, and then the oakvale rage happens, and you can fight to them, of course you lose, and maze takes you to the guild. there you get a 5 year long training and then you can just play the game.
I dont know if this is possible but i think its a great idea ..
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Better idea if u ask me..
| Yea, you would say that, both of you are the same person after all.
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Re: Fable: The New World [message #54462 is a reply to message #54461] |
Sun, 04 October 2009 03:33 |
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JohnDoe wrote on Sun, 04 October 2009 05:44 |
warischoy wrote on Sat, 03 October 2009 16:25 | just another idea.
at the start of the game instead of your sister's birthday.
it is your birthday and you have to perform good deed to
get a good present. you get a toy sword from your father,
using the (i am a man of my word...) cutscene.
then bandits attacked and you fight back where your father dies.
the bandit cannot be killed by you and he knocks you over.
the maze cutscene appears and strike the bandit and saves you.
i think that would go very well.
| No. It would require a different way to invoke that cutscene, and that can't be done. That and you would want a lot of the speech, cutscene and script bits removed, specifically the bits that imply that it is the sister's birthday.DeMoNiC wrote on Sat, 03 October 2009 16:32 |
Skorms Fury wrote on Sat, 04 October 2008 10:39 | i have a new/new idea, maybe you can let the boy already begin the game when its 18, and then he made a wooden sword, like the one in the first post, and then the oakvale rage happens, and you can fight to them, of course you lose, and maze takes you to the guild. there you get a 5 year long training and then you can just play the game.
I dont know if this is possible but i think its a great idea ..
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Better idea if u ask me..
| Yea, you would say that, both of you are the same person after all.
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Yes, i know, but i think my idea is better, not becauze its my idea, but i just think mines is better.
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Re: Fable: The New World [message #55534 is a reply to message #54471] |
Sun, 03 January 2010 12:42 |
DrVooDoo
Messages: 7 Registered: May 2009
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Hi JohnDoe, i have some questions.
How you could clean invisible walls between sites leadout which are between locations.
I try to make the same as you, only with location Darkwood by editing of file FinalAlbion.wld and change of maps in ChocolateBox, but at passage of one location the hero refuses to go further, rests in чтото. Help please.
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Re: Fable: The New World [message #55564 is a reply to message #39589] |
Mon, 04 January 2010 07:56 |
DrVooDoo
Messages: 7 Registered: May 2009
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JohnDoe, I install this mod and i have some troybles.
Such as at the picture.
1.46MB GIF removed.
And this trouble i have when i connect darkwood.How delete invisible wall`s betwen leadouts maps?
I must start a new game or not?
[Updated on: Mon, 04 January 2010 12:24] by Moderator Report message to a moderator
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Re: Fable: The New World [message #55589 is a reply to message #55579] |
Mon, 04 January 2010 17:26 |
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Actually, from my experience it is necessary. I edited some markers, and changed UseCompiledGlobalThings from TRUE to FALSE and it still didn't work. All I had to do was rename it and it worked.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: The New World [message #55680 is a reply to message #39589] |
Mon, 11 January 2010 05:44 |
warischoy
Messages: 51 Registered: August 2009 Location: hong kong
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i don't understand why a new splah screen is needed because,
if this is fmp, we will have to load it with fable explorer to play it. if we don't the game will crash.
with fable explorer, the splash image won't come up so i don't get the point of this.
anyways, good splash image.
only mods at christmas, easter and summer holiday when i am in hong kong.
the rest i study in england and my mum won't let me bring my laptop.
[Updated on: Mon, 11 January 2010 05:44] Report message to a moderator
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Re: Fable: The New World [message #55728 is a reply to message #55722] |
Thu, 14 January 2010 05:25 |
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I think this mod will be released with different pieces that you can choose to install, and I might ask chaos for some of his re-balancing fmp's.
Yeah, I am going to kill the map, but could you tell me where you found invisible walls? There are a few, but only in places you shouldn't walk anyway.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: The New World [message #55729 is a reply to message #55728] |
Thu, 14 January 2010 06:29 |
Individual
Messages: 45 Registered: December 2009
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Hmm, now that i think about it...(and take another look) it all follows what you said you should walk anyway. like over leaves and stuff
the main one i was talking about is in the uploaded pic and maybe you could either fence it or make an exception.
let me know how particular you want me to be about the others. of course this is probably a waste of time that you could be using to continue proper progress of the mods...so im also happy for you to tell me to shh.
EDIT: oh god i forgot to say where it was... thats on the way to orchard farm from the lake.
INDIVIDUALITY - Always remember that you are special and unique, just like everybody else!
SOME PEOPLE - Are just like Slinkys. They aren't really good for anything but you can't help but smile when you push them down the stairs.
[Updated on: Thu, 14 January 2010 23:26] Report message to a moderator
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