Re: Albion Explorer script issues. [message #55751 is a reply to message #55736] |
Fri, 15 January 2010 16:12   |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Yea see, that other thread "Albion Explorer trouble..." was a script issue as well, and so it got moved to Level Scripting, and since you have another thread that is roughly the same, they were merged. See how that works?
Look. Each script in the TNG has a unique UID. This number is stored in the save file. Because it is stored in the save file, and because of what type of script it is, the game doesn't read that script from the TNG anymore, but instead from the save file. What you need to do is change the UID, and this will trick the game into thinking it is a new script.
The UID is a twenty digit number, simply change this number to any other number and save the TNG. If it is a problem that you are having with AE (and that's Albion Explorer, by the way) or CBox specifically, then you can do it manually by simply finding the TNG and opening it in notepad, then finding the script you're looking for and changing the UID.
It is not hard.
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