Re: Albion Explorer script issues. [message #55757 is a reply to message #55751] |
Fri, 15 January 2010 22:46 |
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Isoterra
Messages: 26 Registered: January 2010
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JohnDoe wrote on Fri, 15 January 2010 16:12 | Yea see, that other thread "Albion Explorer trouble..." was a script issue as well, and so it got moved to Level Scripting, and since you have another thread that is roughly the same, they were merged. See how that works?
Look. Each script in the TNG has a unique UID. This number is stored in the save file. Because it is stored in the save file, and because of what type of script it is, the game doesn't read that script from the TNG anymore, but instead from the save file. What you need to do is change the UID, and this will trick the game into thinking it is a new script.
The UID is a twenty digit number, simply change this number to any other number and save the TNG. If it is a problem that you are having with AE (and that's Albion Explorer, by the way) or CBox specifically, then you can do it manually by simply finding the TNG and opening it in notepad, then finding the script you're looking for and changing the UID.
It is not hard.
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I know what a UID is. I did that and it didn't work. When I changed the UID it moved the key but another key appeared in its place and the blue aura that flows around the key normally was displayed above that key instead of around it. I followed those instructions to a T and it didn't work. I think Its generally a problem with my game. I've used the editor for adding and removing other information and it works just fine in any other case accept for the lookoutpoint map. For some reason it won't let me add or subtract or edit ANYTHING on this one particular map.
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