Thrasher Greatsword [Won't Work] [message #55877] |
Sat, 23 January 2010 22:15 |
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I tried to put the Thrasher Greatsword into fable, and it crashed. I then recreated the sword from scratch, and it still crashed.
I don't know what's wrong, but unless somebody can give me a solution, it's not getting in.
I'm pretty sure the problem lies in the model.
It would be well appreciated
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sat, 23 January 2010 22:54] Report message to a moderator
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Re: Thrasher Greatsword [Won't Work] [message #55880 is a reply to message #55879] |
Sun, 24 January 2010 03:30 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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This one is of a higher quality than the one provided with GWAS.
If it crashes in the melee menu, it could be a problem with the texture, CInventoryItemDef, OBJECT (mesh ID), or mesh itself, going from most likely to least. I had checked it out earlier, it all looked fine but I didn't check the texture, because I know morerunes wouldn't forget to flip the alpha flag... right morerunes?
Edit: Checked it out, textures are fine. I can't spot any problems with it. I'll do a more thorough check later. For the time being, I present a gift, attached, if you may so choose to use it.
[Updated on: Sun, 24 January 2010 03:38] Report message to a moderator
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Re: Thrasher Greatsword [Won't Work] [message #55882 is a reply to message #55880] |
Sun, 24 January 2010 09:03 |
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Interesting...
It crashed for me when I go into the map I spawned it in, so I assume you spawned it directly into your inventory.
This one has me stumped, but if need be I can retexture the original model to at least have a nicer texture.
Thank you for the gift, I will most definitely use it ^^
I also plan on making the runes glow if I get this working.
Yeah, texture flag was the first thing I checked
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sun, 24 January 2010 09:04] Report message to a moderator
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