Fable: The Lost Chapters Mod Scene
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could some plzz take a look at this for me [message #55885] Sun, 24 January 2010 16:26 Go to next message
drakonium is currently offline  drakonium
Messages: 12
Registered: January 2010

when i put it in-game and i buy it from a shop its invisible and same with when i sheathe it
Re: could some plzz take a look at this for me [message #55887 is a reply to message #55885] Sun, 24 January 2010 18:54 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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Does it show the sword when you unsheath it?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: could some plzz take a look at this for me [message #55888 is a reply to message #55885] Sun, 24 January 2010 19:14 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
There is something wrong with the mesh. I haven't taken a close look but by the looks of the normals, there is definitely a problem. I'd recommend making it over again, and utilize the Blender Noob to Pro guide.
Re: could some plzz take a look at this for me [message #55901 is a reply to message #55887] Mon, 25 January 2010 18:26 Go to previous messageGo to next message
drakonium is currently offline  drakonium
Messages: 12
Registered: January 2010

no it doesn't morerunes i followed your tutorial on youtube and everything.

[Updated on: Mon, 25 January 2010 18:27]

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Re: could some plzz take a look at this for me [message #55902 is a reply to message #55885] Mon, 25 January 2010 20:24 Go to previous messageGo to next message
drakonium is currently offline  drakonium
Messages: 12
Registered: January 2010

lol i found the problem i forgot to put a texture on lolz sorry im new to this Embarassed
Re: could some plzz take a look at this for me [message #55904 is a reply to message #55902] Mon, 25 January 2010 20:57 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
For future reference, an FMP serves better to give us information because we can see how it's set up in Fable and can check for the more common mistakes. Still though, those normals are just wonky. Haven't seen anything like that and it crashes anything I try to edit it with.

And further, failing to apply a texture usually results in a plain white mesh rather than an invisible one, at least in my experiences. But then again, it is Fable, so there's no telling.
Re: could some plzz take a look at this for me [message #55905 is a reply to message #55904] Mon, 25 January 2010 22:02 Go to previous messageGo to next message
drakonium is currently offline  drakonium
Messages: 12
Registered: January 2010

yeah as soon as i put a texture on even know it was just a plain brown it appeared.lol like u said it is fable haha
Re: could some plzz take a look at this for me [message #55906 is a reply to message #55905] Mon, 25 January 2010 23:02 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The texture coordinates are borked as well then. But as you managed to get the mesh into Fable, you might have some luck exporting the mesh using FE, as that mesh will be compliant with the current DirectX standards and so can be edited easier.
Re: could some plzz take a look at this for me [message #55919 is a reply to message #55906] Tue, 26 January 2010 04:37 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I have found both scenarios, both the weapon being invisible, and being white.

Although, then again, this was when I still didn't know to apply scale, so it could have been that my mesh was just tiny


"All of the work, and none of the play, will surely provide for a speedy decay"
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