Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Easy adding weapons guide.  () 2 Votes
Re: Easy adding weapons guide. [message #56008 is a reply to message #17286] Sun, 31 January 2010 11:34 Go to previous messageGo to previous message
Gneo is currently offline  Gneo
Messages: 6
Registered: January 2010
Location: Minnesota
Hi I'm new here, and I started modding Fable by adding weapons like crazy.
I started by adding items the hero isn't supposed to get. (ie enemy's weapons)
Then I started downloading objects from the upload section of this site and began adding the neat things people created into my game, and it was working just fine for a while.
Every time I added stuff from this site, I downloaded the fmp from here, started up Fable Explorer, would go to File--->Load Fable Mod Package--->then go through the creature-hero-weapon1 and weapon 2 slots (not weapon3 I read that) and I'd find the ID's for the OBJECTS that were the new weapons I downloaded, apply, then save mods&run Fable, check out the new weapons in my inventory, then save and quit, and lather, rinse, and repeat.

Up until then I was having no troubles, no crashing, and I was downloading cool weapons and adding them two at a time with the weapon1 and weapon2 slots.
Then I starting having problems.
I tried loading both the Behemoth_polearm and Soul Reaver weapons that people uploaded, and now whenever I run fable (with or without adding new mods) when ever I go to my inventory screen, and click on Weapons, Fable crashes. (completely, it ends the Fable.exe)

So I just want to know---is there a limit to how many weapons you can hold?
Or did I screw something else up?
Help?
 
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