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Re: I need Cbox Help [message #55704 is a reply to message #55702] |
Tue, 12 January 2010 14:42 |
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Are you placing it in one map and dragging it onto another? If so that's the problem.
If not, please post before and after pictures and be more specific.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: I need Cbox Help [message #55710 is a reply to message #55709] |
Tue, 12 January 2010 23:56 |
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It's not exactly getting up and running off, what do you mean it isn't staying? Do you mean you spawn in somewhere, and the next time you load the map in CBox it has moved, or is it only in Fable? Have you messed with the CBox ini files?
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: I need Cbox Help [message #56133 is a reply to message #56132] |
Fri, 12 February 2010 13:14 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Looks like you have some bad RHSetForward and RHSetUp values. These determine rotations, and they have to follow a certain mathematical formula.
Rotation Equations | (RHSetForwardX2)+(RHSetForwardY2)+(RHSetForwardZ2)^(1/3)=1
(RHSetUpX2)+(RHSetUpY2)+(RHSetUpZ2)^(1/3)=1
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So, the "hexagonal root" (I made that term up, I don't know the proper term, it's like square root, but with three factors instead of two) of the sum of the squares of each of the three values must equal 1. This is some intermediate math stuff, you'll need to learn it if you want to fly a plane. But you don't really need to know any of that stuff to mod Fable.
Here's what you need to know: ChocolateBox and Fable will both try to display whatever values they're told to, but ChocolateBox will try to fix these values upon saving, because otherwise, it won't look right in the game. You can plug the same numbers in the TNG manually and see what it looks like in Fable. In my experience, it often shows up invisible such that you can only see parts of it at certain angles and it doesn't display correctly at all.
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