[Graphics] Rotating a Weapon via Helper [message #56143] |
Sat, 13 February 2010 08:59 |
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Blender Method
Download the Blender Sword Template
Open blender, open the sword template, and delete everything but the helper HDMY_WEAPON_FOCUS_01 in the handle.
Then go to File>>Export>>DirectX and use the following settings:
And click Export All. Make sure you click "Export All" and not "Export Sel".
Open the .x file you exported and look for the HDMY_WEAPON_FOCUS_01 helper, and move it on over the the directX file of the weapon you wish to rotate, pasting it over the original HDMY_WEAPON_FOCUS_01.
Make sure none of your meshes or materials have the word sword in the name!
If that does not fix it, rotate the helper in blender and export again, and redo the process.
Another thing that can be helpful is to import the directX file of the weapon you wish to rotate so you have a reference when rotating, then delete the imported mesh to just export the helper when you are done.
3ds Method
Import your mesh, select the HDMY_WEAPON_FOCUS_01 helper, and rotate it accordingly. Export.
Make sure none of your meshes or materials have the word sword in the name!
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sat, 13 February 2010 19:13] Report message to a moderator
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