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Re: New Balverine Transform Mod [message #54581 is a reply to message #49387] |
Sat, 10 October 2009 19:49 |
tian21
Messages: 4 Registered: May 2008 Location: new york
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ok i love this mod with a passion i actually did it and well its all wrong though, so let me explain i did everything the readme file said i did everything correctly it took me seven hours believe it or not so the cspatch went well the scripting thingy too even though i have no idea what to do with that. when i finished that i opened FE and loaded the mod now when i start playing i get out of the guild and guess what no sign i was pissed i kept playing i go to dark wood lake whatever where there is a item stuck in a rock i shoot the arrow and guess what im a friggin balverine i don't know how the hell this happened but now i love that i can walk past an enemy but i hate that i cant go to a town with out getting jumped. where or how do i turn back into a human. Please help this modding noob he has no hope and depends on you.
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Re: New Balverine Transform Mod [message #54603 is a reply to message #49387] |
Sun, 11 October 2009 19:42 |
Logik
Messages: 9 Registered: October 2009
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Okay, when i go to change to a balverine, I /used/ to play the cutscene twice then be good to go. Now, after beating the game, I keep replaying the cutscene. Idk if me beating the game has anything to do with it, but thats all I can think of. Any help?
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Re: New Balverine Transform Mod [message #54629 is a reply to message #54626] |
Mon, 12 October 2009 19:27 |
tian21
Messages: 4 Registered: May 2008 Location: new york
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turn back like there is no sign or nothing i turned into a balverine by complete accident i got surprised and now i dont know how to turn back and also i know this has nothing to do it with my problem but is there any way to increase my exp on FE ?
i hope i don't get penalized.....sorry
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Re: New Balverine Transform Mod [message #55984 is a reply to message #49387] |
Fri, 29 January 2010 10:06 |
liamiscool
Messages: 1 Registered: January 2010
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Tried to open with Fable Explorer 4.1 Beta and dont know if it's the verson of FE that makes it say: ERROR Loading FMP
Object Reference not set to
and instance of an object
please help i don't know what is wrong...It doesn't work with any FMPs
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Re: New Balverine Transform Mod [message #56070 is a reply to message #49387] |
Sun, 07 February 2010 15:11 |
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Elion Demur
Messages: 16 Registered: May 2007 Location: Oakvale
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Heh. I like it, but I did run into 3 problems.
1: My health bar extended past the screen. Might be my own fault, as it was halfway there anyway.
2: When I changed back to Human form, my hair was black, unkempt, and my beard was gone... As were my tattoos.
3: I came back 18, until I hit somebody. 62+ to 18?? O.o
The second problem is fixed quite easy: Barber, Tattooist, Bandit.
The third problem also reversed my muscle structure. I looked like an 18 yearold wimp, instead of my 62+ year old giant. It was fixed by hitting said bandit, though.
The first problem... Any ideas on whats with the extended bar?
Name: Paladin
Age: 62+ (Or at least thats when he stopped counting...)
Alignment: Angelicly Good
Weight: Slim
Muscle Structure: Makes Thunder Jealous.
Modded: No.
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Re: New Balverine Transform Mod [message #56453 is a reply to message #49387] |
Thu, 18 March 2010 02:52 |
Logik
Messages: 9 Registered: October 2009
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Well, figured out my problem, and this mod is great.
WARNING: If you're wearing Jack of Blades' Mask, then you can not transform, the scene will just constantly replay
If that has not already been said.
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Re: New Balverine Transform Mod [message #57309 is a reply to message #49387] |
Mon, 24 May 2010 17:19 |
tedytadi
Messages: 3 Registered: May 2010
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hey i downloaded this and works fine but by ACCIDENT, i used the infernal wrath beside the sign.
what happened then is when i want to transphorm into a balverine, i get to watch the cutseen 5 time before geting controls back
other ting is that i bought a attack spell when i was balverine form, and when i used it, i could jump... tell me if it is supposed to do that
oh and also... i loose all my spells when i transphorm
help plz
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Re: New Balverine Transform Mod [message #61239 is a reply to message #49387] |
Sat, 29 January 2011 13:45 |
Ven0m-Death
Messages: 2 Registered: January 2011
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My won't work when i hit wood note table it's in down right corner sad ES-skip custence.. i didn't klick it but heo is just standing then dessepair then black sreen for sec and back to normal (i'm not balvarine just a hero...)
Anyone can help?
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Re: New Balverine Transform Mod [message #61269 is a reply to message #49387] |
Mon, 31 January 2011 12:21 |
chriskw
Messages: 5 Registered: January 2011 Location: California
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I was curious about two things here- 1) Is there any way to make this mod work in a sort of spell-fashion? 2) When I transform back to my Hero, all my spells are erased, is this normal?
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Re: New Balverine Transform Mod [message #61303 is a reply to message #61296] |
Wed, 02 February 2011 16:57 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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OldBoy wrote on Wed, 02 February 2011 09:57 | Well maybe, but the mod also takes away the hero's weapons, and I managed to give them back when you turn into the hero again.
Same might be possible with the magic. Not sure though.
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When I used the original version(I couldn't get the signposts running so I transformed with that holey stone in darkwood), I kept my weapons, but to use them would slow my attacks down, and if I had them sheathed, they'd show up sticking down with the hilts at my balverine hero's crotch. o_o
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: New Balverine Transform Mod [message #62628 is a reply to message #49387] |
Thu, 28 April 2011 17:07 |
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Matticus
Messages: 43 Registered: April 2011 Location: United States
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Hey all, I'm loading the FMP in Fable Explorer and all, but only the signs show up. I hit the Left sign and nothing happens. What so ever. I haven't used the Freeroam App, but I AM using the free roam FMP.(To wander about freely, no barriers).
I'm currently using Fable Explorer.
I've gotten it to work once before, but I had un-installed, then re-installed TLC.
Before which it worked just fine.
Now, nothing.
I also made my weapons Hidden when sheathed. Incase that could have anything to do with it?
Any help would be great.
EDIT: Now, when I start a new game and apply the FMP, the signs arn't even there. :-\
[Updated on: Thu, 28 April 2011 17:34] Report message to a moderator
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Re: New Balverine Transform Mod [message #62632 is a reply to message #62629] |
Thu, 28 April 2011 17:35 |
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Matticus
Messages: 43 Registered: April 2011 Location: United States
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tyscifi wrote on Thu, 28 April 2011 17:22 | did you read the sign first? i think that is what went wrong
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Yep. Still nothing. I've updated my previous post with another clue that might hint at what's wrong with this.
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Re: New Balverine Transform Mod [message #62637 is a reply to message #62635] |
Thu, 28 April 2011 17:49 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Good that you figured it out, but next time, don't double post. There's an edit button for a reason, it's not there for you to ignore, or ogle as if it's a cute little puppy, or anything like that. Make use of it.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: New Balverine Transform Mod [message #62706 is a reply to message #54600] |
Tue, 03 May 2011 23:13 |
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Matticus
Messages: 43 Registered: April 2011 Location: United States
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ZombyAlex wrote on Sun, 11 October 2009 13:53 |
tian21 wrote on Sat, 10 October 2009 19:49 | ok i love this mod with a passion i actually did it and well its all wrong though, so let me explain i did everything the readme file said i did everything correctly it took me seven hours believe it or not so the cspatch went well the scripting thingy too even though i have no idea what to do with that. when i finished that i opened FE and loaded the mod now when i start playing i get out of the guild and guess what no sign i was pissed i kept playing i go to dark wood lake whatever where there is a item stuck in a rock i shoot the arrow and guess what im a friggin balverine i don't know how the hell this happened but now i love that i can walk past an enemy but i hate that i cant go to a town with out getting jumped. where or how do i turn back into a human. Please help this modding noob he has no hope and depends on you.
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JohnDoe wrote on Mon, 05 October 2009 16:27 | There's a faction change in the transformation, the player becomes a new creature with its own set of everything. The edit you want is easy though, change the CEnemyDef used in the transformed Hero CREATURE entry to that of the original CEnemyDef listed in the Hero's CREATURE entry.
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Don't copy my posts word for word, it upsets me.
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Mate, could you step by step those instructions for me? I don't quite understand what you mean, there.
Also, how'd I go about making the Balvarine invulnerable??
[Updated on: Tue, 03 May 2011 23:22] Report message to a moderator
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Re: New Balverine Transform Mod [message #62709 is a reply to message #62706] |
Wed, 04 May 2011 07:20 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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-.- Matticus, those instructions were from 2009, I really doubt Johndoe would update them after that long, though I could easily be wrong on that. Also, you have a thread already for the invulnerability, if someone has the knowledge, don't you think they'd already have posted it there?
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: New Balverine Transform Mod [message #62715 is a reply to message #62709] |
Wed, 04 May 2011 10:06 |
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Matticus
Messages: 43 Registered: April 2011 Location: United States
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asmcint wrote on Wed, 04 May 2011 07:20 | -.- Matticus, those instructions were from 2009, I really doubt Johndoe would update them after that long, though I could easily be wrong on that. Also, you have a thread already for the invulnerability, if someone has the knowledge, don't you think they'd already have posted it there?
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You my friend... have made a very good point.
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