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Re: [Project] Fable I multiplayer [message #57918 is a reply to message #56600] |
Tue, 22 June 2010 14:23 |
John McCain
Messages: 41 Registered: June 2010
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The only way to do that was to buy some server and remake the whole entire fable until it became a cheap-version of WoW. People would get bored too easily, no multi-player quests, it would be a whole new game, and would loose the Epicness that made Fable Godly.
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Re: [Project] Fable I multiplayer [message #58034 is a reply to message #56600] |
Sat, 26 June 2010 10:40 |
kajidiablo
Messages: 6 Registered: June 2010
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ya but envision a fable:online with expanded cities reduced AI and more houses cities maps etc could become bigger then wow buuut waaaay too much work prolly get boreing but meh i got a vision that would never happen haha but ya i agree with before said opinions not worth it haha
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Re: [Project] Fable I multiplayer [message #58302 is a reply to message #57920] |
Tue, 06 July 2010 11:51 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Mattius wrote on Tue, 22 June 2010 16:48 | Anyway, yeh, Fable was not built with a multiplayer component, so they would have to completely add in networking code and interfacing, which,just to reinforce what John said, the effort is greater than the result.
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Exactly. If anything the scripting system needs to be hijacked first and foremost. More work was done doing this than anything else.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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