Muskets/rifles? [message #56745] |
Tue, 06 April 2010 19:26 |
Pricem35
Messages: 19 Registered: April 2010
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Hey everybody, i've searched the forum and i have yet to find any real muskets or rifles. I found bluetooth's arbequs (you expect me to spell that right?) and the gunblade, but neither of those are really what i'm looking for. it would be awesome to just have a straight up, good looking rifle or musket. Maybe someone could import one from WoW? Or is there one already that i haven't found? i would try to make it myself but.... i can't texture at all.
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Re: Muskets/rifles? [message #56756 is a reply to message #56745] |
Wed, 07 April 2010 07:53 |
Pricem35
Messages: 19 Registered: April 2010
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haha yeah i just meant the weapon itself, the crossbow animation looks kinda-sorta close enough to putting a bullet in the chamber. Thanks a ton for the offer.
this is the best musket mesh i could find, and i couldn't find one of a mini-ball or a musket ball. am i looking in the wrong place? i'm just googling it. But here is the musket mesh
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Attachment: musket.3ds
(Size: 39.63KB, Downloaded 642 times)
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Re: Muskets/rifles? [message #56769 is a reply to message #56767] |
Thu, 08 April 2010 05:09 |
Pricem35
Messages: 19 Registered: April 2010
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Woah, awesome, thanks. That sounds great. Personally I vote no bayonett, but it's your call
will you post it here or should i be looking in released mods in the near future?
and i just found the google 3d warehouse thingy, if you don't know about it its an awesome tool. just google 3d warehouse.
[Updated on: Thu, 08 April 2010 19:44] Report message to a moderator
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Re: Muskets/rifles? [message #56864 is a reply to message #56832] |
Thu, 15 April 2010 19:35 |
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charrzarr
Messages: 202 Registered: June 2009 Location: Behind You, then in front...
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Pricem35, a good musket/rifle mesh will take awhile to make and JohnDoe seems the type to keep his word...i kno from experience how long they take...i put 3 days int5o mine and that was just a blank mesh with no texture...thats probably whats taking so long...the texture...oh and my statement might be alittle missleading, my mesh is more like a shotgun/blunderbuss than a rifle or musket
{EDIT}
if anyone want the work ive got on my gun mesh to finish(i wud hope it wud go along with ur idea Pricem35) just either PM me and make sure to say what format(i can do .blend and a few others) as it is a blender mesh
If all else fails, slap 'em with a fish.
[Updated on: Thu, 15 April 2010 19:36] Report message to a moderator
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Re: Muskets/rifles? [message #56865 is a reply to message #56864] |
Thu, 15 April 2010 19:38 |
Pricem35
Messages: 19 Registered: April 2010
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naw i was gunna try to do it with a mesh i found on 3D warehouse. but i havnt even started so i'm probably totally underestimating how difficult it is
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Re: Muskets/rifles? [message #56870 is a reply to message #56869] |
Fri, 16 April 2010 06:59 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Take the mesh, put it (or 'them' if there's more than one submesh) to origin (positioned at 0,0,0 and rotated to 0,0,0), add the helpers that Fable needs to make it work, put your mesh and helpers in the hierarchy used by Fable, export as DirectX, import to graphics.big with FE, import textures to textures.big with FE, assign textures to the mesh, assign the mesh to an OBJECT entry, rename the texture, mesh, text, and game.bin entries that were edited, pack them in an FMP, close and reopen FE, load the FMP, test to see if it works in-game, and then release.
Sounds like a lot, but it's all very easy and over time it becomes autonomous.
And check out the graphics discussion forum and the tutorials in the tutorials section. There's a lot of useful information to be found if you look for it.
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Re: Muskets/rifles? [message #56871 is a reply to message #56870] |
Fri, 16 April 2010 07:48 |
Pricem35
Messages: 19 Registered: April 2010
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Alright, thanks. I doubt I'll be able to figure this out so youmay not want to abandon your version, but I'll give it a shot. Thanks again for the instructions
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