Home » Fable TLC » Discussion » Requests » Muskets/rifles?
Muskets/rifles? [message #56745] |
Tue, 06 April 2010 19:26  |
Pricem35
Messages: 19 Registered: April 2010
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Hey everybody, i've searched the forum and i have yet to find any real muskets or rifles. I found bluetooth's arbequs (you expect me to spell that right?) and the gunblade, but neither of those are really what i'm looking for. it would be awesome to just have a straight up, good looking rifle or musket. Maybe someone could import one from WoW? Or is there one already that i haven't found? i would try to make it myself but.... i can't texture at all.
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Re: Muskets/rifles? [message #56756 is a reply to message #56745] |
Wed, 07 April 2010 07:53   |
Pricem35
Messages: 19 Registered: April 2010
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haha yeah i just meant the weapon itself, the crossbow animation looks kinda-sorta close enough to putting a bullet in the chamber. Thanks a ton for the offer.
this is the best musket mesh i could find, and i couldn't find one of a mini-ball or a musket ball. am i looking in the wrong place? i'm just googling it. But here is the musket mesh
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Attachment: musket.3ds
(Size: 39.63KB, Downloaded 739 times)
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Re: Muskets/rifles? [message #56865 is a reply to message #56864] |
Thu, 15 April 2010 19:38   |
Pricem35
Messages: 19 Registered: April 2010
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naw i was gunna try to do it with a mesh i found on 3D warehouse. but i havnt even started so i'm probably totally underestimating how difficult it is
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Re: Muskets/rifles? [message #56870 is a reply to message #56869] |
Fri, 16 April 2010 06:59   |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Take the mesh, put it (or 'them' if there's more than one submesh) to origin (positioned at 0,0,0 and rotated to 0,0,0), add the helpers that Fable needs to make it work, put your mesh and helpers in the hierarchy used by Fable, export as DirectX, import to graphics.big with FE, import textures to textures.big with FE, assign textures to the mesh, assign the mesh to an OBJECT entry, rename the texture, mesh, text, and game.bin entries that were edited, pack them in an FMP, close and reopen FE, load the FMP, test to see if it works in-game, and then release.
Sounds like a lot, but it's all very easy and over time it becomes autonomous.
And check out the graphics discussion forum and the tutorials in the tutorials section. There's a lot of useful information to be found if you look for it.
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Re: Muskets/rifles? [message #56871 is a reply to message #56870] |
Fri, 16 April 2010 07:48  |
Pricem35
Messages: 19 Registered: April 2010
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Alright, thanks. I doubt I'll be able to figure this out so youmay not want to abandon your version, but I'll give it a shot. Thanks again for the instructions
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