Home » Fable TLC » Discussion » Requests » Muskets/rifles?
Re: Muskets/rifles? [message #56870 is a reply to message #56869] |
Fri, 16 April 2010 06:59   |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Take the mesh, put it (or 'them' if there's more than one submesh) to origin (positioned at 0,0,0 and rotated to 0,0,0), add the helpers that Fable needs to make it work, put your mesh and helpers in the hierarchy used by Fable, export as DirectX, import to graphics.big with FE, import textures to textures.big with FE, assign textures to the mesh, assign the mesh to an OBJECT entry, rename the texture, mesh, text, and game.bin entries that were edited, pack them in an FMP, close and reopen FE, load the FMP, test to see if it works in-game, and then release.
Sounds like a lot, but it's all very easy and over time it becomes autonomous.
And check out the graphics discussion forum and the tutorials in the tutorials section. There's a lot of useful information to be found if you look for it.
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Muskets/rifles?
By: Pricem35 on Tue, 06 April 2010 19:26
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Re: Muskets/rifles?
By: JohnDoe on Tue, 06 April 2010 20:29
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Re: Muskets/rifles?
By: Pricem35 on Wed, 07 April 2010 07:53
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Re: Muskets/rifles?
By: JohnDoe on Wed, 07 April 2010 08:00
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Re: Muskets/rifles?
By: Pricem35 on Wed, 07 April 2010 08:42
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Re: Muskets/rifles?
By: JohnDoe on Thu, 08 April 2010 02:37
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Re: Muskets/rifles?
By: Pricem35 on Thu, 08 April 2010 05:09
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Re: Muskets/rifles?
By: Pricem35 on Tue, 13 April 2010 07:19
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Re: Muskets/rifles?
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Re: Muskets/rifles?
By: Pricem35 on Thu, 15 April 2010 19:38
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Re: Muskets/rifles?
By: JohnDoe on Fri, 16 April 2010 04:12
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Re: Muskets/rifles?
By: Pricem35 on Fri, 16 April 2010 05:12
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Re: Muskets/rifles?
By: JohnDoe on Fri, 16 April 2010 06:59
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Re: Muskets/rifles?
By: Pricem35 on Fri, 16 April 2010 07:48
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