Home » Fable TLC » Mods » Packages » Weapons/magic allowed in all Cities, Gold Cap increased.
Weapons/magic allowed in all Cities, Gold Cap increased. [message #56975] |
Tue, 27 April 2010 14:39 |
Synte
Messages: 29 Registered: April 2010
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My first mod, this mod will make the maximum age 18 and allow weapons and magic in bowerstone south and north, I cant seem to find in fable explorer how to enable magic/weapons in lady gray's mansion, any help on that note would be appreciated, enjoy.
EDIT:
Ignore the above.
The final version of this mod.
1. Allows weapons and magic in all towns, bordello, Mayors mansion and bedroom. No 40 Gold fine anywhere.
2. Increases Gold capacity to 99,999,999.
3. I removed the age modification pending further testing, If my tests are successful I'll post a small separate mod for that.
Enjoy.
Way too many screen shots to take/post here to 'prove' this works. I've tested it, it works, nuff said.
-Syn
[Updated on: Wed, 28 April 2010 18:02] Report message to a moderator
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Re: Forever young and Weapons/magic allowed in Bower [message #56976 is a reply to message #56975] |
Tue, 27 April 2010 14:46 |
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charrzarr
Messages: 202 Registered: June 2009 Location: Behind You, then in front...
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1...ur method of age modifying seems as tho it may hav probblems just based on my experience with the age system
2...im pretty sure that i am a moron who needs to check his facts before posting stuff like what was originally here...and yes i actually just typed that
*Don't worry, as long as you learn from your mistakes, it's okay.*
3...screenies of ur work wud be advisable(more so to prove they work than show what they do)
4...i love seeing newbies make their first post a release...and if it works it even better...not to mention i think the mods just might get along well with u too...cant be sure tho...well good luk with future mods
If all else fails, slap 'em with a fish.
[Updated on: Tue, 27 April 2010 20:05] by Moderator Report message to a moderator
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Re: Forever young and Weapons/magic allowed in Bower [message #56983 is a reply to message #56979] |
Tue, 27 April 2010 17:18 |
Synte
Messages: 29 Registered: April 2010
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charrzarr wrote on Tue, 27 April 2010 16:07 | the way u stated the modifying of the age seems almost the opposite of what others have done...it seems the game ages u based on how close u are to the max age, not what ur age is. the way others have achieved agelessness is by greatly increasing the max age(i think around 5k) but do to the way that the aging in the game works(sumthin like each skill=1 year and a few other variables) ur aging(as far as what the game shows) stops at sumthin like 79(or 69 i aint played in a bit so i cant remember) meaning that u are light-years(ironically i AM using the term correctly[in a metaphoric way]) away from the max age, which means u remain young
{If there is a fault in my explanation aside from numerical errors a more knowledgeable person may gladly correct me without my taking offense}
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Each skill rise = .7 game years, aging in game stops at 65.
Ill soon make a new game and add skills to see if there are any glitches in my method, but I really can't se ehow increasing the max age to 5000 would make you forever young, unless the max age is held in an integer which cannot hold a number greater than 256, so 5k is overkill, if that is the case anything over 256 would work. So far Ive encountered no problems in my method, but again I need to make a new game and add skills to be certain. Thank you for your input.
-Syn
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Re: Forever young and Weapons/magic allowed in Bower [message #56985 is a reply to message #56983] |
Tue, 27 April 2010 17:44 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Regarding weapons in the mansion.charrzarr wrote on Tue, 27 April 2010 16:46 | 2...im pretty sure even veteran modders have been unable to give weaps in the mansion
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Uh... bullshit. It's the same as allowing weapons in Bowerstone Slums/North/Warehouses, Bordello, and anywhere else that doesn't allow weapons/will.
REGION_MAYORS_HOUSE
REGION_MAYORS_HOUSE_BEDROOM Regarding the age thing.Synte wrote on Tue, 27 April 2010 19:18 | Each skill rise = .7 game years, aging in game stops at 65.
Ill soon make a new game and add skills to see if there are any glitches in my method, but I really can't se ehow increasing the max age to 5000 would make you forever young, unless the max age is held in an integer which cannot hold a number greater than 256, so 5k is overkill, if that is the case anything over 256 would work. So far Ive encountered no problems in my method, but again I need to make a new game and add skills to be certain. Thank you for your input.
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Aging in-game stops at 65 because that's the limit. By increasing the limit, one can get as old as 105.5 through skill upgrades, older with time spent in prison or sailing to Northern Wastes, I think they each add a year or something like that.
But age morphing is not determined solely by how old you are. It's a simple equation for percentage. (Current-Min)/(Max-Min) = Percent of age morphing. So if the minimum is 18, the maximum is 65, and the Hero is currently 40, that would be (40-18)/(65-18), 22/47, or about 47% of age morphing. So by setting the maximum age really, really high, like 10000000000, and you max out skill upgrades and say spend three years in jail and spend another two crossing an ocean, the age morphing is down to about 0.0000009% at 110.5 years old. And Minimum/Maximum age values are floats, you should already know since the age increase variable is 0.7, come on man. You can find them in HERO_STATS, they're labeled. Now, while I hate to admit it, setting the minimum and maximum age to the same thing, such as 18, is reported to work to keep the Hero appearing young. I don't like it though, because I never learned how to divide by zero... (18-18)/(18-18)=WTF... But if it works, meh.
You could also change the value of age increase to 0.0, remove the old texture morphing from the CHeroMorphDef, or swap out old textures for either young textures or transparent textures. We have all the secrets of old age, but messing with the maximum age variable is easiest. None are known to have any adverse affects. @Synte, well done. It's very pleasing to see that you have managed this on your own. Hope to see more of your work, and you can always ask in the General Mod Discussion forum if you need any quick info... I trust you won't ask us how to use FE like many others do.
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Re: Forever young and Weapons/magic allowed in Bower [message #56986 is a reply to message #56975] |
Tue, 27 April 2010 17:55 |
Synte
Messages: 29 Registered: April 2010
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No Ive found FE self explanatory for now, if I have questions I am sure I can find the answers without asking stupid questions. I'm an ex programmer and oblivion modder. I've always loved fable but only recently (last week) discovered there is a modding community for it.
If anyone would like to see the 40 gold weapon penalty taken out of towns for this mod, let me know here, I've seen where to do it, along with increasing the maximum amount of gold. Just let me know. Thanks for the links JohnDoe. I should also add this mod enables magic and weapons in the bowerstone cellar too but it is of little consequence since i was only able to finally figure out how to get in there today, and there isn't much there.
About the age thing, I admit i havent tested this from a new game, so you're saying if i set min and max age to 18 the toon will always look like a twirp, skinny and all? I thought that changed with adding skills under strength. Also lets say I set max age to 5k.. I would ave to max all skills/spend time in prison to eventually get the age reduction?
-Syn
[Updated on: Tue, 27 April 2010 18:02] Report message to a moderator
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Re: Forever young and Weapons/magic allowed in Bower [message #56987 is a reply to message #56986] |
Tue, 27 April 2010 18:35 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Synte wrote on Tue, 27 April 2010 19:55 | About the age thing, I admit i havent tested this from a new game, so you're saying if i set min and max age to 18 the toon will always look like a twirp, skinny and all? I thought that changed with adding skills under strength.
| No, just age texture morphing. Age has no effect on skeletal morphs. By setting min/max age to the same number, the percent of age texture morphing might be 0%, I've never done it so I couldn't say for sure, but a few have and said that it worked.Synte wrote on Tue, 27 April 2010 19:55 | Also lets say I set max age to 5k.. I would ave to max all skills/spend time in prison to eventually get the age reduction?
| Age reduction or age morphing reduction? The game will still say that you're 65 or 109 or whatever, but you will look 18. And no, you don't have to do anything else. Whether or don't have any skill upgrades or all skill upgrades, you won't have but maybe 1% of age morphing (with 5000 set as the maximum age) so you'll look about the same throughout the game (you'll still have alignment and physical/skill morphing going on).
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Re: Forever young and Weapons/magic allowed in Bower [message #56991 is a reply to message #56975] |
Tue, 27 April 2010 19:12 |
Synte
Messages: 29 Registered: April 2010
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Due to my as of yet untested age methods I've removed it from this updated mod.
I've added the following:
1.Gold capacity for your character increased to 99,999,999 (in case 10 mil wasn't enough for you.
2. Added weapon/magic in the gray mansion.
3. removed the 40 gold penalty for having weapons out in oakvale, bowerstone and the bordello, also enabled magic and weapons in the bordello.
I just got a new pc and this is my first game on it, so I will update the mod to accommodate the later areas in the game as i get to them as pertains to weapon/magic laws.
I have screens proving all of this works, but I'm only allowed 5 attachments per post and wouldn't want to double post, if you want them let me know its okay to double post.
fmp removed, updated one in first post
-Syn
[Updated on: Wed, 28 April 2010 18:04] Report message to a moderator
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