Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » Enable bowerstone north early entry.
Re: Enable bowerstone north early entry. [message #57091 is a reply to message #57080] Mon, 03 May 2010 08:41 Go to previous messageGo to previous message
Synte is currently offline  Synte
Messages: 29
Registered: April 2010
jwc2200 wrote on Sun, 02 May 2010 19:52

You need Cbox or Albion Explorer. Open the BowerstoneSlumsv2.tng, click on the door to B/S North, change ScriptName to NULL. Find the guard and change his ScriptName to NULL or just delete him.


I got this to work perfectly with chocolate box (the char has to have not entered bowerstone) But I don't know how to package the mod, can you help with instructions please? I assume since they are script changes I could make the the fmp with FE saving the script Cdefs into the mod? I tried saving the mod with cbox but i cant drag anything into the fmp.


-Syn
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Trick fable into giving the real frying pan with 1 clue using FE?
Next Topic: Setting mnigame max bets?
Goto Forum:
  


Current Time: Sun Nov 24 00:28:35 PST 2024

Total time taken to generate the page: 0.14016 seconds