Regions heightmap [message #57170] |
Sun, 09 May 2010 14:37 |
SimplyDynamic
Messages: 6 Registered: September 2009 Location: Pennsylvania
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I plan to do a sort of mod project for which I will need the heightmaps for every region in Fable TLC. Would anyone happen to know where I could get these? I apologize if this is a noob question. I appreciate your time. Thank you.
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Re: Regions heightmap [message #57172 is a reply to message #57170] |
Sun, 09 May 2010 15:39 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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SimplyDynamic wrote on Sun, 09 May 2010 16:37 | I plan to do a sort of mod project for which I will need the heightmaps for every region in Fable TLC. Would anyone happen to know where I could get these? I apologize if this is a noob question. I appreciate your time. Thank you.
| Hahaha you have no idea. At all. I'll humor you, but I'll first inform you that while the height maps can be edited, the height of the actual landscape cannot. Certainly not by a layman by any means. Okay, the height maps are in the LEV files. You'll need to extract them by hand using a hex editor for each of the 398 files. You'll have to edit them by whatever means you desire, and when you're done you have to import them, again - by hand and with a hex editor. I'll say it again, for all 398 of them.
Edit: Moved to Level Scripting and, as a gift, LEV specs. Enjoy.
[Updated on: Sun, 09 May 2010 15:42] Report message to a moderator
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Re: Regions heightmap [message #57175 is a reply to message #57170] |
Sun, 09 May 2010 16:17 |
SimplyDynamic
Messages: 6 Registered: September 2009 Location: Pennsylvania
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I plan to import them into a heightmap editor and add 'em together with minor editing. Probably something like Unity. So I guess it's not a mod per-se, but I would like to do it. Not all would be connectible of course, but I would like to add like darkwood together, greatwood together, etc. I would like them to be in .RAW format.
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Re: Regions heightmap [message #57180 is a reply to message #57175] |
Sun, 09 May 2010 19:05 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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SimplyDynamic wrote on Sun, 09 May 2010 18:17 | I plan to import them into a heightmap editor and add 'em together with minor editing. Probably something like Unity. So I guess it's not a mod per-se, but I would like to do it. Not all would be connectible of course, but I would like to add like darkwood together, greatwood together, etc. I would like them to be in .RAW format.
| Doesn't work like that. If I understand correctly, you want to merge regions. If that's the case, you're on the wrongest of wrong roads and you haven't got a single clue as to what you're doing. So, I'll point you in the right direction, it's a WLD edit. The WLD can be edited in Notepad.
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Re: Regions heightmap [message #57185 is a reply to message #57184] |
Mon, 10 May 2010 12:31 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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So I was right then?
Okay, see if this will help you. I'm not sure what you're trying to do exactly, but if nothing else you can compare my edited WLD with the default WLD and see from that how to edit it (remember, it's a text document - open it in Notepad).
Edit: *** Important ***
If you end up using my WLD, I highly recommend starting a new profile and using the blank TNGs, because that stuff will crash... and even if it doesn't, it will take forever to load. Reminds me, I've been wanting to add a set of TNGs that doesn't call on any of the quest sections to that project. Should allow sandbox Fable on a grander scale.
[Updated on: Mon, 10 May 2010 12:33] Report message to a moderator
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