Brighter Lamp / Light Spell [message #57274] |
Sun, 23 May 2010 00:25 |
pacman7654
Messages: 4 Registered: May 2010
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I was wondering if someone could make a mod (or just briefly explain how) that makes the lamp item throw its light farther and be brighter. Or maybe a Light spell could be made. It would be like physical shield, with a brighter lamp effect instead of the blue glow, and no shielding effect.
Thanks
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Re: Brighter Lamp / Light Spell [message #57282 is a reply to message #57274] |
Sun, 23 May 2010 02:49 |
pacman7654
Messages: 4 Registered: May 2010
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I've been testing CLightDef, and the "ratio" InnerRadius:OuterRadius seems to control the lamp light somehow. The default values are 5:8 (iirc).
in:out..... result
5:8 ..... normal lamp light
1:1 ..... no light at all
10:1 ..... light reaches far away but behaves erratically
1:10 ..... tiny light
10:9 ..... dark around hero, ring of light far away
9:10 ..... seems pretty good, looks like normal light but bigger
90:100..... hell yes! lights up the night! maybe a bit too much.
50:80 ..... seems the same as 90:100... must be different somehow
12:15 ..... very nice, looks like a bright lamp should
It's not really a ratio because 90:100 creates a much larger light than 9:10. I wish I knew exactly what these 2 values are, but 12:15 seems very nice, so I think I'm going to stay with that for myself. It has a difference of 3 between inner and outer like the default... that might be good.
I'm not sure how to package this as a mod, but you can do it if you like, or tell me how. I think others might like this since the Fable nights are very dark on many people's screens.
and thanks for the help, too.
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Re: Brighter Lamp / Light Spell [message #57284 is a reply to message #57274] |
Sun, 23 May 2010 03:31 |
pacman7654
Messages: 4 Registered: May 2010
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well the inner radius can't be the distance away from the hero where the light starts, because 90:100 creates light starting from right on the hero, just like the default lamp, not 90 units away.
I tried changing the other non-zero values and nothing seemed to happen. Can't help you there.
I'll package it as 12:15 and upload it I guess. I'm guessing as long as outerradius - innerradius = 3 you can just raise and lower the values to get a stronger or weaker lamp with the same properties as the default.
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