physique/accuracy-damage bonus multiplier, anyone? [message #57290] |
Sun, 23 May 2010 07:45 |
popmaster
Messages: 2 Registered: May 2010 Location: random
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Basically I'm screwing with HERO_STATS.
From JohnDoe's response to Max Level for attributes Change i've learned it could be an array of 8 floats but after snooping and random altering the section I couldn't identify this variable. Please help!
EDIT: they are not in HERO_STATS
Quote: | also, on a side note i heard there was a possibility to set a stat to it's maximum at first level. Previously it was used for bypassing the physical morphing of a hero.
I guess the best place to start would be here
the question is... how the hell do ya do it?
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ololol, after a day of brainfuck i have attaind some certainty in the matter.
The morphing pace of a hero (muscle/tallness) is assigned to every point of his 3 strength/skill stats seperatly, varying from the level gained in a increasing progression. You can't cheat it by decreasing the level quantity of a stat 'cuz the max morphing is always achieved at the last level.
So if there's only a 1 point to gain in health - still you recive a muscle state of 7.
Now if only i knew how to remove this morphing accompaniment from a specific stat...
Any suggestions would be much appreciated.
i'm still searching for a fine peace of mind~
[Updated on: Mon, 24 May 2010 15:05] Report message to a moderator
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