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Home » Fable TLC » Mods » Objects » Keshire Sickle
Keshire Sickle [message #24035] Tue, 14 August 2007 20:06 Go to next message
crazybunny is currently offline  crazybunny
Messages: 173
Registered: July 2007
Description involves a hero named bluetooth forged this weapon with extreme accuracy or something like that. NOTE:Bluetooth made model and texture(Dont give me credit, i did easy work Razz ), i just added as item entry for easy download

If you dont like godly damge lower its weapondef

http://fable.pe-ell.net/gallery/albums/album02/8_14_2007_4_12_11_AM.jpg
http://fable.pe-ell.net/gallery/albums/album02/8_14_2007_4_11_16_AM.jpg
http://fable.pe-ell.net/gallery/albums/album02/8_14_2007_4_11_37_AM.jpg

[Updated on: Wed, 15 August 2007 19:34]

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Re: Keshire Sickle [message #24055 is a reply to message #24035] Wed, 15 August 2007 05:44 Go to previous messageGo to next message
Alunage is currently offline  Alunage
Messages: 2
Registered: August 2007
wow thats a very cool dude,.,.,.,

this is my first post ehehehehhe

gotta ask tho is it gonna be in my inventory already?
Re: Keshire Sickle [message #24059 is a reply to message #24055] Wed, 15 August 2007 06:17 Go to previous messageGo to next message
Palle is currently offline  Palle
Messages: 3
Registered: August 2007
Location: Sweden / Malmo
Alunage wrote on Wed, 15 August 2007 05:44

wow thats a very cool dude,.,.,.,

this is my first post ehehehehhe

gotta ask tho is it gonna be in my inventory already?


No. You have to spawn it in a chest or in your inventory.

This looks awsome Shocked
Re: Keshire Sickle [message #24063 is a reply to message #24035] Wed, 15 August 2007 07:31 Go to previous messageGo to next message
lukevnl1 is currently offline  lukevnl1
Messages: 2
Registered: August 2007
Does anybody know the object number of the keshire katana and sickle? This is my first post by the way.
Re: Keshire Sickle [message #24066 is a reply to message #24035] Wed, 15 August 2007 07:34 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
They will be different depending on how many other items you have added. You'll just have to look in the OBJECT section of Fable Explorer.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Keshire Sickle [message #24067 is a reply to message #24063] Wed, 15 August 2007 07:34 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Somthing higher then 14760. It depends on how many, and what kind of mods you've installed before this one.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Keshire Sickle [message #24072 is a reply to message #24035] Wed, 15 August 2007 10:35 Go to previous messageGo to next message
lukevnl1 is currently offline  lukevnl1
Messages: 2
Registered: August 2007
Thx i will look for it.
Re: Keshire Sickle [message #24076 is a reply to message #24072] Wed, 15 August 2007 10:51 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
It isn't fair! I can't even use this mod (or any mod for that matter) because my stupid Gameing Computer/Server melted it's own motherboard! Now that I have a AC in my basement that should help, but now I need to shop for a better motherboard!
Re: Keshire Sickle [message #44907 is a reply to message #24035] Mon, 18 August 2008 05:05 Go to previous messageGo to next message
arbo93 is currently offline  arbo93
Messages: 6
Registered: August 2008
Location: hudiksvall

Idiot
why doesnt this vlade work when i have typed the id code for this sword and clicked on save and run fable it says that fable exp doesnt responding:?
Re: Keshire Sickle [message #45189 is a reply to message #24035] Fri, 29 August 2008 14:47 Go to previous messageGo to next message
HOLOindustries is currently offline  HOLOindustries
Messages: 3
Registered: August 2008
hey umm im just wondering here but can any1 make a mod that will spawn this in a chest? if u can oakvale would be a good place.
Re: Keshire Sickle [message #45307 is a reply to message #44907] Tue, 02 September 2008 16:25 Go to previous messageGo to next message
Lord Mason is currently offline  Lord Mason
Messages: 73
Registered: August 2008
Location: It's all blurry in here.....

Bro, you're not likely going to receive an answer in a thread that's a year old...

Hmm... Death Magnetic or Black Ice? So hard to choose.
_________________________
http://i497.photobucket.com/albums/rr339/LordMason/LordMasonSignature.jpg
Re: Keshire Sickle [message #45309 is a reply to message #45307] Tue, 02 September 2008 20:17 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

there is already a mod to spawn a whole bunch of stuff, including this

OldBoy's chest or something like that

don't bump old threads


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Keshire Sickle [message #55237 is a reply to message #24035] Tue, 15 December 2009 09:14 Go to previous messageGo to next message
Wolfarex is currently offline  Wolfarex
Messages: 2
Registered: December 2009
Location: Norway
I would love a mod to spawn a chest with it in aswell, seems like a awsome weapon and i cant seem to get it in my inventory.
i always get a error
Re: Keshire Sickle [message #55239 is a reply to message #55237] Tue, 15 December 2009 09:53 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Did you try this method.
Also if you refer to an error, you should tell us what the error says, and when it occurs. "it doesn't work, I get an error" tells us nothing.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
icon14.gif  Re: Keshire Sickle [message #55472 is a reply to message #24035] Thu, 31 December 2009 04:42 Go to previous messageGo to next message
Wolfarex is currently offline  Wolfarex
Messages: 2
Registered: December 2009
Location: Norway
thanks
i got it to work

the reason i couldent mod was the stupid vista thing
Cool
Re: Keshire Sickle [message #56030 is a reply to message #24035] Wed, 03 February 2010 10:55 Go to previous messageGo to next message
Kairyuka is currently offline  Kairyuka
Messages: 9
Registered: February 2010
For some reason, when I spawned this in a chest, my Fable crashed :S No error messages or anything, just crash :S
Gonna spawn it in my inv. and see if that works :S
EDIT: Nope, when I try to spawn it in my inv. I can't even find the OBJECT_KESHIRE_SICKLE file :S This seems to apply for the "Renji Blade" as well :S

[Updated on: Wed, 03 February 2010 11:07]

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Re: Keshire Sickle [message #56032 is a reply to message #56030] Wed, 03 February 2010 15:40 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

i just tested the fmp to be sure it didn't spoil with age and it works fine. I applied the fmp then put the weapon in the Weapon 1 slot and played with it, so there must be a problem with how you did it, the fmp works like it should if you apply it and it to the hero's inventory right.

Re: Keshire Sickle [message #56037 is a reply to message #24035] Wed, 03 February 2010 23:42 Go to previous messageGo to next message
Kairyuka is currently offline  Kairyuka
Messages: 9
Registered: February 2010
I know, that's what I did.
I loaded the pack and went to the 'Weapon 1' and couldn't find the OBJECT_KESHIRE_SICKLE :S
Re: Keshire Sickle [message #56038 is a reply to message #56037] Wed, 03 February 2010 23:56 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

It won't automatically end up in weapon 1. You need to look in the OBJECT list for it, find the number 14000something, then put that number in weapon 1 of the hero in the CREATURE list.

Re: Keshire Sickle [message #56039 is a reply to message #24035] Thu, 04 February 2010 00:32 Go to previous messageGo to next message
Kairyuka is currently offline  Kairyuka
Messages: 9
Registered: February 2010
I know, but in ChocolateBox you can open up a search for the file directly in the value box, and there's where I can't find it :S
Re: Keshire Sickle [message #56040 is a reply to message #56039] Thu, 04 February 2010 00:52 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

As old as this is, I know it was not made for cbox, so try using FE to apply the fmp, then find the number manually in the OBJECT list. That's my recommendation anyway, use it or don't.
Good luck.


Re: Keshire Sickle [message #56041 is a reply to message #24035] Thu, 04 February 2010 00:57 Go to previous messageGo to next message
Kairyuka is currently offline  Kairyuka
Messages: 9
Registered: February 2010
Ok, I'll try that Very Happy
Thanks Very Happy
Re: Keshire Sickle [message #56049 is a reply to message #56041] Fri, 05 February 2010 13:27 Go to previous messageGo to next message
charrzarr is currently offline  charrzarr
Messages: 202
Registered: June 2009
Location: Behind You, then in front...
if u ave rouble findingit then use the shadownet buld of FE...it has a search function that is very good

If all else fails, slap 'em with a fish.
Re: Keshire Sickle [message #56128 is a reply to message #24035] Fri, 12 February 2010 08:14 Go to previous messageGo to next message
Elion Demur is currently offline  Elion Demur
Messages: 16
Registered: May 2007
Location: Oakvale
Also, I think Oldboy has this, and some other Keshire items, in an itempack for the Modding-Challenged. It works almost perfectly (For me), with just Fable Explorer. Smile

Look for Itempack V2.5, in packages.

PS: Forgot how to add links.


Name: Paladin
Age: 62+ (Or at least thats when he stopped counting...)
Alignment: Angelicly Good
Weight: Slim
Muscle Structure: Makes Thunder Jealous.
Modded: No.
Re: Keshire Sickle [message #56136 is a reply to message #56128] Fri, 12 February 2010 18:43 Go to previous messageGo to next message
charrzarr is currently offline  charrzarr
Messages: 202
Registered: June 2009
Location: Behind You, then in front...
yeah thats how i got it but i figured that wa the obvious way...maybe not though

If all else fails, slap 'em with a fish.
Re: Keshire Sickle [message #56460 is a reply to message #24035] Thu, 18 March 2010 15:09 Go to previous messageGo to next message
vicioa is currently offline  vicioa
Messages: 4
Registered: March 2010
lol it all depends like nostros sword or a weapon pack.....idk Confused
Re: Keshire Sickle [message #56528 is a reply to message #24035] Mon, 22 March 2010 19:33 Go to previous messageGo to next message
Lord Mandarin is currently offline  Lord Mandarin
Messages: 7
Registered: March 2010
Location: Albion, Bowerstone North
Wow, just wow, like oh wow.

I enjoy long walks, especially when their taken by people who annoy me.

When I die I want to go like my grandfather, in my sleep-not screaming like the passengers in his car.

Friendship is like peeing on yourself, everyone can see it, but only you get the warm feeling from it.
Re: Keshire Sickle [message #56531 is a reply to message #56528] Mon, 22 March 2010 20:22 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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Lord Mandarin wrote on Mon, 22 March 2010 21:33

Wow, just wow, like oh wow.


Care to extrapolate?


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Keshire Sickle [message #56537 is a reply to message #56531] Tue, 23 March 2010 21:20 Go to previous messageGo to next message
Lord Mandarin is currently offline  Lord Mandarin
Messages: 7
Registered: March 2010
Location: Albion, Bowerstone North
Cool would be the main bulletpoint of that, the look and the effect is cool, really cool. Maybe you should make it into a pole arm or staff, that look neat.

I enjoy long walks, especially when their taken by people who annoy me.

When I die I want to go like my grandfather, in my sleep-not screaming like the passengers in his car.

Friendship is like peeing on yourself, everyone can see it, but only you get the warm feeling from it.
Re: Keshire Sickle [message #57163 is a reply to message #24035] Sun, 09 May 2010 05:54 Go to previous messageGo to next message
pedrofiski is currently offline  pedrofiski
Messages: 3
Registered: May 2010
SOMEONE HELP!!!
I dunno how to install it...
Where do i save?
How do i open in Fable Explorer?
How????
HELP PLZ!!!
( Yes I am new here...)
Re: Keshire Sickle [message #57167 is a reply to message #57163] Sun, 09 May 2010 09:22 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

pedrofiski wrote on Sun, 09 May 2010 07:54

SOMEONE HELP!!!
I dunno how to install it...
Where do i save?
How do i open in Fable Explorer?
How????
HELP PLZ!!!
( Yes I am new here...)



We have a tutorial section. Use it.


"All of the work, and none of the play, will surely provide for a speedy decay"
icon5.gif  Re: Keshire Sickle [message #57236 is a reply to message #24035] Wed, 19 May 2010 07:19 Go to previous messageGo to next message
pedrofiski is currently offline  pedrofiski
Messages: 3
Registered: May 2010
after i load the FMP file to the fable explorer I CAN'T FIND IT... have any ideas of where its hidden? Confused
Re: Keshire Sickle [message #57238 is a reply to message #57236] Wed, 19 May 2010 08:30 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

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Like any new object added using FE, it will be in the OBJECT list, numbered from 14000-14999, depending on how many objects you have added. FE will list 14000 before 2000 btw.

[Updated on: Wed, 19 May 2010 08:34]

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Re: Keshire Sickle [message #57241 is a reply to message #57238] Wed, 19 May 2010 11:50 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
jwc2200 wrote on Wed, 19 May 2010 10:30

14000-14999
New entries start at 14761. Wink
Re: Keshire Sickle [message #57298 is a reply to message #24059] Mon, 24 May 2010 05:01 Go to previous messageGo to next message
tedytadi is currently offline  tedytadi
Messages: 3
Registered: May 2010
Palle wrote on Wed, 15 August 2007 06:17

Alunage wrote on Wed, 15 August 2007 05:44

wow thats a very cool dude,.,.,.,

this is my first post ehehehehhe

gotta ask tho is it gonna be in my inventory already?


No. You have to spawn it in a chest or in your inventory.

This looks awsome Shocked


sorry for asking i am new but how do you add it in your inventory Confused
Re: Keshire Sickle [message #57306 is a reply to message #57298] Mon, 24 May 2010 12:29 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

There is a tutorial for that:
http://fabletlcmod.com/forum/index.php?t=msg&th=7219& ;start=0&


Re: Keshire Sickle [message #58826 is a reply to message #24035] Wed, 11 August 2010 06:12 Go to previous messageGo to next message
Allvar is currently offline  Allvar
Messages: 4
Registered: August 2010
I get an error when i add the sword in Weapon1

Quote:

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.InvalidCastException: Die angegebene Umwandlung ist ungültig.
bei Fable.ContentManagement.GameBIN.Member.set_Value(Object val)
bei Fable.ContentManagement.GameBIN.MemberDisplay.btnSelectEntry _Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(M essage& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Mes sage& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorl ib.dll.
----------------------------------------
FableExplorer
Assembly-Version: 1.0.2628.7216.
Win32-Version: 1.0.2628.7216.
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable Explorer.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2. 0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c5 61934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0_ _b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
FableContentManagement
Assembly-Version: 1.0.2628.7215.
Win32-Version: .
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable ContentManagement.DLL.
----------------------------------------
msvcm80
Assembly-Version: 8.0.50727.4927.
Win32-Version: 8.00.50727.4927.
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e 18e3b_8.0.50727.4927_none_d08a205e442db5b5/msvcm80.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77 a5c561934e089/System.Xml.dll.
----------------------------------------
FableArchives
Assembly-Version: 1.0.2628.7204.
Win32-Version: .
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable Archives.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorl ib.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.re sources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.res ources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.


Re: Keshire Sickle [message #58827 is a reply to message #58826] Wed, 11 August 2010 06:40 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

Have you used FE successfully for any other mods? If not, make sure you have all the prerequisites, carefully read the first post of whichever FE type you are using to learn what they are.
It could be a language issue if not the prerequisites, if your game files are in German/Dutch(whatever that is) as well.


Re: Keshire Sickle [message #58833 is a reply to message #58826] Wed, 11 August 2010 14:44 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Allvar wrote on Wed, 11 August 2010 08:12

System.InvalidCastException: Die angegebene Umwandlung ist ungültig.
Don't click the ... button. Just type the ID number of the weapon entry.
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