Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Site » General Discussion » Need help
Re: Need help [message #57525 is a reply to message #57519] Sun, 06 June 2010 11:56 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Shadownet has a feature to merge fmp's.
I suggest you try that.

But beware: large fmp's tend to crash FableExplorer.
It's like with the newitempacks I made, they take forever to load and cause some sort of memory write corruption.

So you'll have to do a lot of testing.
I tested my mod packs very thorough, and they work for me and most people, but not for everyone.

Instead of using one single fmp, you can try to use a couple like I did with the first 2 version of the modpacks.
It seems to help.

Also you can include tng's in the fmp's, but the user needs an intact finalalbion.wad, and the tng's need to be inside an fmp of course.

[edit]
Torionel wrote on Sun, 06 June 2010 18:57

- My idea how to give our "addon" to users - it's import all our mods to one game.bin (and give it them)...But when I move game.bin into game without any mods, big part of changes disappear. Maybe it's so because I installed mods by shadownet FE?
This should work, but of course only for stuff that's affected by the game.bin
So no textures, models, text etc. ectc.

Also I wouldn't recommend that method. And we don't allow the described method, just so you know.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sun, 06 June 2010 12:08]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: decompiled name file
Next Topic: Another Question.
Goto Forum:
  


Current Time: Sat Jan 11 00:50:07 PST 2025

Total time taken to generate the page: 0.27611 seconds