Fable: The Lost Chapters Mod Scene
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Teleport problem [message #57669] Mon, 14 June 2010 05:31 Go to next message
Torionel
Messages: 71
Registered: March 2009
Hi, can you help me again? Very Happy

How I said, fablegame.info team makes fable expansion. I made an "installer" (it's ten or eleven fmp's, save-files, which users should use to play, finalalbion.wld/qst/gtg), so it installs and works fine...but when I reinstall expansion on clear game without any mods, teleporters all over Albion aren't working (when I use guild seal in inventory I can see all teleports but cannot teleport - the button isn't active). Can you help me?
Re: Teleport problem [message #57670 is a reply to message #57669] Mon, 14 June 2010 06:49 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

First: you placed your question completely in the wrong place, so I split your message from the topic.
Second: we don't know anything about that mod, so it's kinda hard for us to help you.
Third: but maybe someone can.

Please post in the correct place next time, thanks.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Teleport problem [message #57744 is a reply to message #57669] Wed, 16 June 2010 03:15 Go to previous message
Torionel
Messages: 71
Registered: March 2009
YEEEEES, I repaired broken teleports. I remade saves (installed new finalalbion.wld/gtg and then replayed start oakvale and guild learning and saved).

Can close this topic.
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