Home » Fable TLC » Discussion » Level Scripting » Barrel won't spawn
Barrel won't spawn [message #57675] |
Mon, 14 June 2010 12:07  |
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quicksilver
Messages: 61 Registered: July 2009
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I use this script I put in LookoutPoint.tng
Toggle SpoilerNewThing Object;
Player 4;
UID 18446741256246235874;
DefinitionType "OBJECT_BARREL_BREAKABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 18.000000;
PositionY 124.000000;
PositionZ 26.5;
RHSetForwardX 0.0;
RHSetForwardY 1.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
ContainerContents[0] "OBJECT_HERO_BOOTS_GUARD";
ContainerContents[1] "OBJECT_HERO_TROUSERS_GUARD";
ContainerContents[2] "OBJECT_HERO_SHIRT_GUARD";
ContainerContents[3] "OBJECT_HERO_GLOVES_GUARD";
ContainerContents[4] "OBJECT_HERO_HAT_GUARD";
EndCTCContainerRewardHero;
Health 1.0;
EndThing;
No matter what UID I use, the barrel won't spawn. Whad should I do?
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Re: Barrel won't spawn [message #57677 is a reply to message #57676] |
Mon, 14 June 2010 12:35   |
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quicksilver
Messages: 61 Registered: July 2009
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I can't get the CBox nor the AE to work... They both crash. CBox instantly, when I start it, and the AE when I try to view the map. Neveremind this, problems with AE or CBox don't belong here. I might try relocating it though.
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