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Re: War Simulation [message #58072 is a reply to message #58069] Sun, 27 June 2010 00:12 Go to previous messageGo to previous message
constantinecs is currently offline  constantinecs
Messages: 5
Registered: June 2010
Location: Athens, Greece
Ok, I will do as the expert tells me.

So as a finality, spawn allies and enemies on an area with NavData.
(Any Suggestions)

Make it so my allies do infact see the enemy army by increasing their senses.

And last but not least, you said that the only path that whatever allies I am spawning have is the default in game path. Is that said path restricted to the unique area they are in (i.e. Knothole Glade Guard's Walking path)? Or is it just like: A guard walks forward and from wherever he spawns he will walk forward?


Or could I bypass trying to understand paths and walking areas by having them follow me until they pervieve a threat and then attack it? Effectively making me like a general of guards or something?


-Nothing makes you feel more like a man than a Ford ThunderCougerFalconBird-
 
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