[Weapon] Sheath issue [message #58160] |
Wed, 30 June 2010 10:00 |
SnowmanDev
Messages: 8 Registered: June 2010 Location: Warrington, UK
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hey i'm SnowmanDev AKA Stevie.
I've been modeling for a few years now and i've also been modding games for a while and normally i'm quite good at this.
But i have run into an issue, i've searched the forums with no avail so as a last resort i have decided to seek help.
I made a sword in 3ds max 2010 ( if you must know its a student license )
I exported to a .X with no issues, i have added dummy points for the Aug 1/Hpnt A and they show up fine in the .X.
I used the MESH_CLEAVER_BRASS_01 as my base and as i attempt to load in my model i get a Hresult = 887... parsing error.
I've read something about not being able to use the longswords without changing the name but i don't believe that is an issue here for me.
I'll upload the .x and I appreciate any help given.
Many thanks,
SnowmanDev.
[Updated on: Wed, 30 June 2010 12:55] Report message to a moderator
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Re: [Weapon] Exported fine - got Hresult error [message #58167 is a reply to message #58165] |
Wed, 30 June 2010 12:59 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Okay here's some general fixes for this. For one, make sure the point of origin for everything but the helpers is 0,0,0. Second, make sure the helpers are placed right. And third, try rotating the model some. If this doesn't help then I'm stumped.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: [Weapon] Exported fine - got Hresult error [message #58169 is a reply to message #58167] |
Wed, 30 June 2010 13:11 |
SnowmanDev
Messages: 8 Registered: June 2010 Location: Warrington, UK
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okey dpkey i'll have a nosey at that.
Can i just export the model from say the object file and import into max or do i have to export a fresh .X and start the whole weapon process from scratch ?
thank you.
:EDIT:
I tried the above suggestions on the exported version of the file, i managed to import it back into FE and the model spu on the right axis this time, but when i created the mod again then saved + run fable, the mesh was exactly the same as it was before.
Am i gonna have to go through each branch and edit everything ?
The branch i exported was the MESH_BUSTER, i didnt change anything else other than the 3 LOD and reloaded the textures, is this right ?
[Updated on: Wed, 30 June 2010 14:16] Report message to a moderator
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