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Long Sword Retextures - energy blades [message #58282] Mon, 05 July 2010 19:24 Go to next message
tiamat5774 is currently offline  tiamat5774
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Registered: June 2010
Location: Flordia Panhandle
Check these out. Went for a light saber look but didn't quite pull it off. They still look cool though. One of the swords is like ornate or jewel incrusted blade.

included is the bump long sword file.



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[Updated on: Mon, 05 July 2010 19:34] by Moderator

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Re: Long Sword Retextures - energy blades [message #58283 is a reply to message #58282] Mon, 05 July 2010 19:35 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Registered: October 2007

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These are pretty good, hope to see more of your work.
Re: Long Sword Retextures - energy blades [message #58284 is a reply to message #58282] Mon, 05 July 2010 20:01 Go to previous messageGo to next message
diego-f-duran is currently offline  diego-f-duran
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Registered: June 2010
Location: Colombia
Like the red one... Razz

http://i49.tinypic.com/2uz8o77.png ---> ChikenChaser <---
Re: Long Sword Retextures - energy blades [message #58285 is a reply to message #58283] Mon, 05 July 2010 20:01 Go to previous messageGo to next message
tiamat5774 is currently offline  tiamat5774
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Registered: June 2010
Location: Flordia Panhandle
have you seen the "Super Master GreatSword Pkg". For some reason it was moved to definitions but it was meant to be a retexture.


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Re: Long Sword Retextures - energy blades [message #58286 is a reply to message #58285] Mon, 05 July 2010 20:35 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
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Registered: March 2008
Location: Texas

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A moderator moved it because you " amped up the damage, added a summoner explosion, and this blade now has 10 aug slots.", those are definition edits. It fit there better.

I just tested this. It needs to be applied using CBox, and then it crashed my game when I looked at the weapon menu.
Has anyone else had a problem?
The only thing to be changed seems to be the textures.big, I looked at the longsword textures and they seem right, ie; DXT-1 and alpha set to zero. Maybe it is just me, so anyone else who tries this please leave feedback.


[Updated on: Mon, 05 July 2010 20:53]

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Re: Long Sword Retextures - energy blades [message #58287 is a reply to message #58282] Mon, 05 July 2010 22:56 Go to previous messageGo to next message
tiamat5774 is currently offline  tiamat5774
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Registered: June 2010
Location: Flordia Panhandle
so you're saying the long sword texture crashed or the mster greatsword?

Someone had a problem with the master great sword pkg. I assumed it was the "amped up damage, summoner explosion and aug slots" so i removed that part of it and now its just a texture. the other mods are simple and basic (cweapondef). I reset my files just to load the fmp and the weapon mods didn't load. the textures did though.

Cbox gives me trouble where fx and particals are concerned. when i created the first fmp, I got a message saying "object not supported". that may have something to do with your game crashing. The textures should be all right though. If not, I included pics of the texture squares in the post. Just copy them and apply them to your texture files.


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[Updated on: Mon, 05 July 2010 23:03]

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Re: Long Sword Retextures - energy blades [message #58288 is a reply to message #58287] Mon, 05 July 2010 23:10 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
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tiamat5774 wrote on Tue, 06 July 2010 00:56

Just copy them and apply them to your texture files.


I don't want to use them, although they do look good, I was testing your mod. If all you are trying to distribute here are retextures, try putting them in mergable big format, it seems to be best for that.
I will try your Great Sword mod later to see if it works.

How to make a mergable big:
When you open FE, open textures, apply your retextures to the object
again(you don't even have to put the originals back after testing,
just reapply to the changed bmps) after you have made the changes,
right click textures.big, a list of options will pop up, click
'Save Changes As Big', save the file, then upload it to a file sharing site.
You don't even have to 'Save Mods and Run Fable', just close FE after you save the big.

To merge the big using FE:
right click textures.big and click merge big, and choose the saved big.
After it does its thing click Actions, Save Mods and Run Fable.


Re: Long Sword Retextures - energy blades [message #58419 is a reply to message #58282] Sat, 10 July 2010 14:24 Go to previous messageGo to next message
tiamat5774 is currently offline  tiamat5774
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Registered: June 2010
Location: Flordia Panhandle
Update: Have been working on the existing sword textures and graphics and added some new swords. the way these are different is that i added bump maps, my own spec map, and glows.

point of interest: if you look closely at the Aeons blade youll see lettering. It spells out "Megadeth". and that is pure BUMP.

http://img46.imageshack.us/img46/7157/710201040511pm.th.jpg
http://img375.imageshack.us/img375/451/710201040333pm.th.jpg
http://img690.imageshack.us/img690/5444/710201040323pm.th.jpg
http://img132.imageshack.us/img132/9212/710201040050pm.th.jpg
http://img132.imageshack.us/img132/6562/710201035818pm.th.jpg
http://img713.imageshack.us/img713/852/710201035738pm.th.jpg
http://img717.imageshack.us/img717/5008/710201035731pm.th.jpg
http://img823.imageshack.us/img823/4467/710201035559pm.th.jpg
http://img143.imageshack.us/img143/6677/710201035502pm.th.jpg
http://img34.imageshack.us/img34/9152/710201035014pm.th.jpg

Created on Cbox, therefore must be applied by Cbox.


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[Updated on: Mon, 12 July 2010 13:53]

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Re: Long Sword Retextures - energy blades [message #58420 is a reply to message #58419] Sat, 10 July 2010 14:32 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Registered: October 2007

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These all look very, very good. I only ask one thing: Please, please use BIGs instead of FMPs for retextures.
Re: Long Sword Retextures - energy blades [message #58421 is a reply to message #58282] Sat, 10 July 2010 16:54 Go to previous messageGo to next message
tiamat5774 is currently offline  tiamat5774
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Registered: June 2010
Location: Flordia Panhandle
my problem is that:

1. Every explanation of how to create a BIG file that I've read is explained in terms of FE or shadownet. I can only use Cbox on my computer.

2. I either can't or don't know how to make a BIG file (on Cbox) without including all textures or graphics. If I could isolate only the ones I changed, that would be great. I just don't want to upload a BIG that would inadvertently reset textures and graphics that someone loaded before hand (from another mod).

So if someone would care to instruct me in the Cbox procedures Very Happy of making a BIG, I would very grateful.


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Re: Long Sword Retextures - energy blades [message #58423 is a reply to message #58421] Sat, 10 July 2010 17:54 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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There are no steps to producing a BIG on CBox, but the textures might have a better chance of not being corrupted if they're packed in CBox. However, since you're making FMPs on CBox, you need to tell others that they'll need CBox to load FMPs - it's a different FMP format from what's used in FE. CBox can use FMPs made by either tool, FE can only use FMPs made with FE.
Re: Long Sword Retextures - energy blades [message #58467 is a reply to message #58423] Mon, 12 July 2010 13:54 Go to previous message
tiamat5774 is currently offline  tiamat5774
Messages: 12
Registered: June 2010
Location: Flordia Panhandle
gotcha, thanks for that info.


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