Home » Fable TLC » Discussion » General Mod Discussion » The Redo-Quest Thread [NEED INFO]
() 1 Vote
The Redo-Quest Thread [NEED INFO] [message #58355] |
Thu, 08 July 2010 04:15 |
SE_Danny
Messages: 55 Registered: June 2010
|
|
|
|
Hi guys !
I'm sure I'm not the only one who played around with the FinalAlbion.qst.
And I'm also sure I'm not the only one who changed the wrong things, and crashed his game. So here's what I propose :
I'll make a list with all the guests of Fable TLC, and indicate which one you can change and which one you should not touch !
But I don't know everything, so you can then add information to make this redo-quest thread useful. Just leave a comment saying what changes what and I'll update it here.
INTRO:
For all theFable player, who finished the game and want to redo a quest : here's how to do it.
Just find the quest you want to do again, and change the FALSE to TRUE.
Example : AddQuest("Q_Arena", FALSE); --> AddQuest("Q_Arena", TRUE);
But some quest will bug or even crash the game! (it's good to have a Backup in this case) That's why I have made this list.
Oh, and, doing a quest again will not give you the money or the renown again. Sorry guys.
EDIT : Except the quest where you have two choices. If you take the other choice, you'll get the money and the renown. Example : If you kill the guildmaster, and the first time you killed Nostro, then you'll get your rewards.
And a good tip : change the values back after redoing the quest. Just to be sure. And have a backup of the FinalAlbion.qst.
OPTIONAL QUESTS:
AddQuest("V_AmbushScam", FALSE);
AddQuest("V_AmbushScamGood", FALSE);
AddQuest("V_AmbushScamEvil", FALSE);
AddQuest("V_ArcheryCompetition", FALSE);
AddQuest("V_ArcheryCompetition_Activate", FALSE);
AddQuest("V_AssassinAttacks", FALSE);
AddQuest("V_AssassinAttacks_Activate", FALSE);
AddQuest("V_BanditCampPath", FALSE);
AddQuest("V_BanditToll", FALSE);
AddQuest("V_BeardyBaldy", FALSE);
AddQuest("V_BeggarAndChild", FALSE);
AddQuest("V_BodyGuard", FALSE);
AddQuest("V_Bordello", FALSE);
AddQuest("V_BookCollecting", FALSE);
AddQuest("V_ChickenKicking", FALSE);
AddQuest("V_ChapelOfEvil", FALSE);
AddQuest("V_ChapelOfEvil_Activate", FALSE);
AddQuest("V_DemonDoors", FALSE);
AddQuest("V_ExposeMayor", FALSE); This doesn't change anything. If you didn't talk to the prisoner before your marriage with Lady Grey, this will still don't work
AddQuest("V_ExposeMayorRhodri", FALSE); Same as ExposeMayor
AddQuest("V_Fisherman", FALSE);
AddQuest("V_FishingCompetition", FALSE);
AddQuest("V_FisticuffsClub", FALSE);
AddQuest("V_FisticuffsClubOnlyAtNight", FALSE);
AddQuest("V_GhostGrannyNecklace", FALSE); If you declined the help of the farmer, this is a way to do the quest if you changed your mind
AddQuest("V_GuildMaster", FALSE);
AddQuest("V_HauntedHouse", FALSE);
AddQuest("V_HelpTips", FALSE);
AddQuest("V_HeroDolls", TRUE);
AddQuest("V_HeroDuel", FALSE); Don't touch this! Your guild-teleporter will crash, and every other cullis gate too.
AddQuest("V_HiddenBooty", FALSE);
AddQuest("V_HiddenBooty_Activate", FALSE);
AddQuest("V_IntroductionToTrophies", FALSE);
AddQuest("V_KnotholeGladeGates", FALSE);
AddQuest("V_LostTrader", FALSE); You can change this. Just go to the abandoned road to start the quest.
AddQuest("V_MayorsInvitation", FALSE); Don't touch this! Your guild-teleporter will crash after you found the Neckless (and every other cullis gate). And there'll be 2 Lady Greys !
AddQuest("V_MazeResearch", FALSE);
AddQuest("V_MurderTwistFinal", FALSE);
AddQuest("V_Oracle", FALSE);
AddQuest("V_ParanoidWhispers", FALSE);
AddQuest("V_PicnicAreaAfterWaspBoss", FALSE);
AddQuest("V_RandomPopulationSim", FALSE);
AddQuest("V_RockTrollFirstEncounter", FALSE);
AddQuest("V_RockTrollFirstEncounter_Activate", FALSE);
AddQuest("V_SickChild", FALSE);
AddQuest("V_SickChild_Activate", FALSE);
AddQuest("V_SickChildBarrowFields", FALSE);
AddQuest("V_SingingStones", FALSE);
AddQuest("V_SingingStones_Activate", FALSE);
AddQuest("V_StatueMaster", FALSE);
AddQuest("V_SwordInTheStone", FALSE); Does not crash your game, but if you already got the Harbinger, the sword wound't be in the stone again. It will be invisible.
AddQuest("V_TalentlessBard", FALSE);
AddQuest("V_TourGuide", FALSE);
AddQuest("V_TourGuide_Activate", FALSE);
AddQuest("V_TempleOfLight", FALSE);
AddQuest("V_TempleOfLight_Activate", FALSE);
AddQuest("V_TravellingBeggar", FALSE);
AddQuest("V_TravellingBully", FALSE);
AddQuest("V_TravellingHeroes", FALSE);
AddQuest("V_TrophyDealer", FALSE);
IMPORTANT QUESTS:
AddQuest("Q_CinemaTest", FALSE);
AddQuest("Q_AmbushTraders", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase1", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase2", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase3", FALSE);
AddQuest("Q_Arena", FALSE); You can change this. Makes the Arena playable again. As often as you want.
AddQuest("Q_AwakeningTheOracle", FALSE);
AddQuest("Q_AwakeningTheOracleMinigame", FALSE);
AddQuest("Q_BanditCamp", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BanditCampBossBattle", FALSE); You can change this. You'll be able to fight Twinblade again.
AddQuest("Q_BanditCamp_Barriers", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BanditCampHoldingScript", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BreakSiege", FALSE); You can change this. Just change the Q_BreakSiege_Blockage too.
AddQuest("Q_BreakSiege_Blockage", FALSE); You can change this. Just change the Q_BreakSiege too.
AddQuest("Q_BountyHunt", FALSE);
AddQuest("Q_BowerstoneTownLifeIntro", FALSE);
AddQuest("Q_DragonBossFight", FALSE); This is weird. You'll be able to fight FoB as Dragon again, but Fable will crash after you throw the mask away/wore it.
AddQuest("Q_EndGame", FALSE);
AddQuest("Q_EndGame_Barriers", FALSE);
AddQuest("Q_EndGameFocalSites", FALSE);
AddQuest("Q_EndGameBossBattle", FALSE); Don't touch this.It's sad but it will crash your guild-teleporter and every other cullis gate. More info in "Complicated Quests"
AddQuest("Q_EndGameBossBattleScenery", FALSE);
AddQuest("Q_FireHeart", FALSE);
AddQuest("Q_GuildTraining", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingDeparture", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingPreMelee", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingMelee", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingSkill", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingWill", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingWoodsDeparture", FALSE); You can change this. You'll be able to fight Maze in the Guild woods, but only with your basic weapons.
AddQuest("Q_GuildTrainingWoodsMelee", FALSE); You can change this.You can kill bandits in the guild woods. Doesn't work perfectly.
AddQuest("Q_GuildTrainingWoodsWill", FALSE); You can change this.You can kill bandits in the guild woods. Doesn't work perfectly.
AddQuest("Q_HangingTreeGood", FALSE);
AddQuest("Q_HangingTreeEvil", FALSE);
AddQuest("Q_HeroSouls", FALSE);
AddQuest("Q_HeroSoulsThunder", FALSE); You can change this. You'll be able to kill Thunder, but the game will bug afterwords
AddQuest("Q_HeroSoulsArena", FALSE); Don't touch this. Trust me.
AddQuest("Q_HeroSoulsPermanentArena", FALSE); Don't touch this. Trust me.
AddQuest("Q_HeroSoulsBriar", FALSE); You can change this. You'll be able to kill Briar.
AddQuest("Q_HeroSoulsBriarMagicBarrier", FALSE); You can change this, but there's no need to.Only makes a Barrier so you can't escape during the fight.
AddQuest("Q_HeroSoulsMother", FALSE); You can change this.You'll be able to kill the monsters on the Oakvale Memorial garden.
AddQuest("Q_HeroSoulsGuildmaster", FALSE); You can change this. You'll be able to kill the Guildmaster.
AddQuest("Q_HeroSoulsNostro", FALSE); You can change this. You'll be able to kill Nosotro.
AddQuest("Q_HerosOldHouse", FALSE);
AddQuest("Q_HobbeCave", FALSE);
AddQuest("Q_HobbeCaveBarrier", FALSE);
AddQuest("Q_HobbeCaveGranny", FALSE);
AddQuest("Q_HobbeToothContest", FALSE);
AddQuest("Q_MinionCamp", FALSE);
AddQuest("Q_MinionClifftopChase", FALSE);
AddQuest("Q_MinionClifftopChase_Barriers", FALSE);
AddQuest("Q_NewOakValeIntro", FALSE);
AddQuest("Q_NewOakValeIntro_PreAttack", FALSE);
AddQuest("Q__OakValeIntro_PostAttack", FALSE);
AddQuest("Q_OakValeBanditRaid", FALSE);
AddQuest("Q_OpeningGraveyardSecretPassage", FALSE);
AddQuest("Q_OrchardFarmRaid", FALSE);
AddQuest("Q_OrchardFarmRaidEvil", FALSE);
AddQuest("Q_OrchardFarmRaidGood", FALSE);
AddQuest("Q_OrchardFarm_Barricade", FALSE);
AddQuest("Q_PrisonEscapeRescueMother", FALSE);
AddQuest("Q_PrisonEscapeFromCell", FALSE);
AddQuest("Q_PrisonRace", FALSE);
AddQuest("Q_PrisonWardenGame", FALSE);
AddQuest("Q_RansomVictim", FALSE);
AddQuest("Q_RansomVictimChiefsHouse", FALSE);
AddQuest("Q_RansomVictimStarted", FALSE);
AddQuest("Q_RansomVictimStartedNature", FALSE);
AddQuest("Q_RansomVictimRevenge", FALSE);
AddQuest("Q_RansomVictimNaturesRevenge", FALSE);
AddQuest("Q_SecretPassage", FALSE);
AddQuest("Q_SummoningTheShip", FALSE);
AddQuest("Q_TentacleKrakenBossFight", FALSE);
AddQuest("Q_TraderConflictEvil", FALSE);
AddQuest("Q_TraderConflictGood", FALSE);
AddQuest("Q_TraderConflictGood_Extras", FALSE);
AddQuest("Q_TraderEscort", FALSE);
AddQuest("Q_TraderEscortForceField", FALSE);
AddQuest("Q_TraderPath", FALSE);
AddQuest("Q_UndeadRising", FALSE);
AddQuest("Q_WaspBoss", FALSE); You can change this. You can kill the Wasp King again. But it'll leave 2 dead bodies in the picnic area.
AddQuest("Q_WhiteBalverineKnotholeGlade", FALSE);
AddQuest("Q_WhiteBalverineWW", FALSE);
AddQuest("Q_WizardBattle", FALSE); You can change this, but it will only spawn the undead monsters in Hook Coast again.You can't fight Maze again.
COMPLICATED QUESTS :
Toggle Spoiler
AddQuest("Q_EndGameBossBattle", FALSE); There's a way to do this quest, just save your game while being in the guild, in the main entrance ( with the Quest table). Then you'll be able to walk to the chamber of fate, where you'll fight Jack of Blades. All other passages will be blocked by stones, and you can't use any cullis gate/guild seal. So save at the right area. And change the TRUE back to FALSE afterwords. (what you should do after every quest)
Please comment if you have additional information.
Thanks
I really hope this will help a lot of people ( and me of course).
Modding on a MAC
My Mods :
The Eternity Project - Futshibambutshi's Megasword - I <3 Albion
[Updated on: Sun, 11 July 2010 09:02] Report message to a moderator
|
|
|
|
|
|
|
Re: The Redo-Quest Thread [NEED INFO] [message #58387 is a reply to message #58355] |
Thu, 08 July 2010 22:51 |
|
charrzarr
Messages: 202 Registered: June 2009 Location: Behind You, then in front...
|
|
|
|
SE_Danny wrote on Thu, 08 July 2010 07:15 | AddQuest("Q_EndGameBossBattle", FALSE); Don't touch this.It's sad but it will crash your guild-teleporter and every other cullis gate.
|
Actually if u are inside the correct area(guild...make sure that it is saved so that u spawn at main entrance) i was able to do this quest...and then change back to FALSE afterword...just alot more trouble than it is worth to redo it(at least in my opinion)
just thought that bit of info might be helpful in making a complete and accurate listing...in my opinion this wud be a useful item to sticky or place in the wiki...or something like that
If all else fails, slap 'em with a fish.
[Updated on: Thu, 08 July 2010 22:53] Report message to a moderator
|
|
|
|
Re: The Redo-Quest Thread [NEED INFO] [message #58395 is a reply to message #58389] |
Fri, 09 July 2010 13:54 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
|
|
|
|
SE_Danny wrote on Fri, 09 July 2010 02:38 |
If you want I can make an extra subcategory which explains this sort of quest more in detail.
|
It would probably be best to give a full explanation of the problems, and ways to get around them, no matter how pointlessly difficult it is to get ready for it, as there will be people who complain when they find a way to do a quest that you say can't/shouldn't be done.
SE_Danny wrote on Thu, 08 July 2010 04:15 |
AddQuest("V_HeroDuel", FALSE); Don't touch this! Your guild-teleporter will crash, and every other cullis gate too.
|
I have an idea for this one. What if you save in Headman's Hill? (Or possibly in Bowerstone Jail?)
I divided by zero and survived.
Two of Diamonds, people. This is important.
[Updated on: Fri, 09 July 2010 14:07] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
Goto Forum:
Current Time: Fri Dec 27 02:01:22 PST 2024
Total time taken to generate the page: 0.09917 seconds
|