Long Sword Retextures - energy blades [message #58282] |
Mon, 05 July 2010 19:24 |
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tiamat5774
Messages: 12 Registered: June 2010 Location: Flordia Panhandle
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Check these out. Went for a light saber look but didn't quite pull it off. They still look cool though. One of the swords is like ornate or jewel incrusted blade.
included is the bump long sword file.
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"Trust me, I'm a DM!"
[Updated on: Mon, 05 July 2010 19:34] by Moderator Report message to a moderator
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Re: Long Sword Retextures - energy blades [message #58286 is a reply to message #58285] |
Mon, 05 July 2010 20:35 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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Administrator
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A moderator moved it because you " amped up the damage, added a summoner explosion, and this blade now has 10 aug slots.", those are definition edits. It fit there better.
I just tested this. It needs to be applied using CBox, and then it crashed my game when I looked at the weapon menu.
Has anyone else had a problem?
The only thing to be changed seems to be the textures.big, I looked at the longsword textures and they seem right, ie; DXT-1 and alpha set to zero. Maybe it is just me, so anyone else who tries this please leave feedback.
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[Updated on: Mon, 05 July 2010 20:53] Report message to a moderator
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Re: Long Sword Retextures - energy blades [message #58287 is a reply to message #58282] |
Mon, 05 July 2010 22:56 |
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tiamat5774
Messages: 12 Registered: June 2010 Location: Flordia Panhandle
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so you're saying the long sword texture crashed or the mster greatsword?
Someone had a problem with the master great sword pkg. I assumed it was the "amped up damage, summoner explosion and aug slots" so i removed that part of it and now its just a texture. the other mods are simple and basic (cweapondef). I reset my files just to load the fmp and the weapon mods didn't load. the textures did though.
Cbox gives me trouble where fx and particals are concerned. when i created the first fmp, I got a message saying "object not supported". that may have something to do with your game crashing. The textures should be all right though. If not, I included pics of the texture squares in the post. Just copy them and apply them to your texture files.
"Trust me, I'm a DM!"
[Updated on: Mon, 05 July 2010 23:03] Report message to a moderator
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Re: Long Sword Retextures - energy blades [message #58288 is a reply to message #58287] |
Mon, 05 July 2010 23:10 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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Administrator
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tiamat5774 wrote on Tue, 06 July 2010 00:56 | Just copy them and apply them to your texture files.
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I don't want to use them, although they do look good, I was testing your mod. If all you are trying to distribute here are retextures, try putting them in mergable big format, it seems to be best for that.
I will try your Great Sword mod later to see if it works.
How to make a mergable big:
When you open FE, open textures, apply your retextures to the object
again(you don't even have to put the originals back after testing,
just reapply to the changed bmps) after you have made the changes,
right click textures.big, a list of options will pop up, click
'Save Changes As Big', save the file, then upload it to a file sharing site.
You don't even have to 'Save Mods and Run Fable', just close FE after you save the big.
To merge the big using FE:
right click textures.big and click merge big, and choose the saved big.
After it does its thing click Actions, Save Mods and Run Fable.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
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