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icon12.gif  The Redo-Quest Thread [NEED INFO] [message #58355] Thu, 08 July 2010 04:15 Go to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Hi guys !

I'm sure I'm not the only one who played around with the FinalAlbion.qst.
And I'm also sure I'm not the only one who changed the wrong things, and crashed his game. So here's what I propose :
I'll make a list with all the guests of Fable TLC, and indicate which one you can change and which one you should not touch !
But I don't know everything, so you can then add information to make this redo-quest thread useful. Just leave a comment saying what changes what and I'll update it here.

INTRO:

For all theFable player, who finished the game and want to redo a quest : here's how to do it.
Just find the quest you want to do again, and change the FALSE to TRUE.
Example : AddQuest("Q_Arena", FALSE); --> AddQuest("Q_Arena", TRUE);

But some quest will bug or even crash the game! (it's good to have a Backup in this case) That's why I have made this list.
Oh, and, doing a quest again will not give you the money or the renown again. Sorry guys.
EDIT : Except the quest where you have two choices. If you take the other choice, you'll get the money and the renown. Example : If you kill the guildmaster, and the first time you killed Nostro, then you'll get your rewards.

And a good tip : change the values back after redoing the quest. Just to be sure. And have a backup of the FinalAlbion.qst.

OPTIONAL QUESTS:

AddQuest("V_AmbushScam", FALSE);
AddQuest("V_AmbushScamGood", FALSE);
AddQuest("V_AmbushScamEvil", FALSE);
AddQuest("V_ArcheryCompetition", FALSE);
AddQuest("V_ArcheryCompetition_Activate", FALSE);
AddQuest("V_AssassinAttacks", FALSE);
AddQuest("V_AssassinAttacks_Activate", FALSE);
AddQuest("V_BanditCampPath", FALSE);
AddQuest("V_BanditToll", FALSE);
AddQuest("V_BeardyBaldy", FALSE);
AddQuest("V_BeggarAndChild", FALSE);
AddQuest("V_BodyGuard", FALSE);
AddQuest("V_Bordello", FALSE);
AddQuest("V_BookCollecting", FALSE);
AddQuest("V_ChickenKicking", FALSE);
AddQuest("V_ChapelOfEvil", FALSE);
AddQuest("V_ChapelOfEvil_Activate", FALSE);
AddQuest("V_DemonDoors", FALSE);
AddQuest("V_ExposeMayor", FALSE); This doesn't change anything. If you didn't talk to the prisoner before your marriage with Lady Grey, this will still don't work
AddQuest("V_ExposeMayorRhodri", FALSE); Same as ExposeMayor
AddQuest("V_Fisherman", FALSE);
AddQuest("V_FishingCompetition", FALSE);
AddQuest("V_FisticuffsClub", FALSE);
AddQuest("V_FisticuffsClubOnlyAtNight", FALSE);
AddQuest("V_GhostGrannyNecklace", FALSE); If you declined the help of the farmer, this is a way to do the quest if you changed your mind
AddQuest("V_GuildMaster", FALSE);
AddQuest("V_HauntedHouse", FALSE);
AddQuest("V_HelpTips", FALSE);
AddQuest("V_HeroDolls", TRUE);
AddQuest("V_HeroDuel", FALSE); Don't touch this! Your guild-teleporter will crash, and every other cullis gate too.
AddQuest("V_HiddenBooty", FALSE);
AddQuest("V_HiddenBooty_Activate", FALSE);
AddQuest("V_IntroductionToTrophies", FALSE);
AddQuest("V_KnotholeGladeGates", FALSE);
AddQuest("V_LostTrader", FALSE); You can change this. Just go to the abandoned road to start the quest.
AddQuest("V_MayorsInvitation", FALSE); Don't touch this! Your guild-teleporter will crash after you found the Neckless (and every other cullis gate). And there'll be 2 Lady Greys !
AddQuest("V_MazeResearch", FALSE);
AddQuest("V_MurderTwistFinal", FALSE);
AddQuest("V_Oracle", FALSE);
AddQuest("V_ParanoidWhispers", FALSE);
AddQuest("V_PicnicAreaAfterWaspBoss", FALSE);
AddQuest("V_RandomPopulationSim", FALSE);
AddQuest("V_RockTrollFirstEncounter", FALSE);
AddQuest("V_RockTrollFirstEncounter_Activate", FALSE);
AddQuest("V_SickChild", FALSE);
AddQuest("V_SickChild_Activate", FALSE);
AddQuest("V_SickChildBarrowFields", FALSE);
AddQuest("V_SingingStones", FALSE);
AddQuest("V_SingingStones_Activate", FALSE);
AddQuest("V_StatueMaster", FALSE);
AddQuest("V_SwordInTheStone", FALSE); Does not crash your game, but if you already got the Harbinger, the sword wound't be in the stone again. It will be invisible.
AddQuest("V_TalentlessBard", FALSE);
AddQuest("V_TourGuide", FALSE);
AddQuest("V_TourGuide_Activate", FALSE);
AddQuest("V_TempleOfLight", FALSE);
AddQuest("V_TempleOfLight_Activate", FALSE);
AddQuest("V_TravellingBeggar", FALSE);
AddQuest("V_TravellingBully", FALSE);
AddQuest("V_TravellingHeroes", FALSE);
AddQuest("V_TrophyDealer", FALSE);


IMPORTANT QUESTS:

AddQuest("Q_CinemaTest", FALSE);
AddQuest("Q_AmbushTraders", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase1", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase2", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase3", FALSE);
AddQuest("Q_Arena", FALSE); You can change this. Makes the Arena playable again. As often as you want.
AddQuest("Q_AwakeningTheOracle", FALSE);
AddQuest("Q_AwakeningTheOracleMinigame", FALSE);
AddQuest("Q_BanditCamp", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BanditCampBossBattle", FALSE); You can change this. You'll be able to fight Twinblade again.
AddQuest("Q_BanditCamp_Barriers", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BanditCampHoldingScript", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BreakSiege", FALSE); You can change this. Just change the Q_BreakSiege_Blockage too.
AddQuest("Q_BreakSiege_Blockage", FALSE); You can change this. Just change the Q_BreakSiege too.
AddQuest("Q_BountyHunt", FALSE);
AddQuest("Q_BowerstoneTownLifeIntro", FALSE);
AddQuest("Q_DragonBossFight", FALSE); This is weird. You'll be able to fight FoB as Dragon again, but Fable will crash after you throw the mask away/wore it.
AddQuest("Q_EndGame", FALSE);
AddQuest("Q_EndGame_Barriers", FALSE);
AddQuest("Q_EndGameFocalSites", FALSE);
AddQuest("Q_EndGameBossBattle", FALSE); Don't touch this.It's sad but it will crash your guild-teleporter and every other cullis gate. More info in "Complicated Quests"
AddQuest("Q_EndGameBossBattleScenery", FALSE);
AddQuest("Q_FireHeart", FALSE);
AddQuest("Q_GuildTraining", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingDeparture", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingPreMelee", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingMelee", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingSkill", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingWill", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingWoodsDeparture", FALSE); You can change this. You'll be able to fight Maze in the Guild woods, but only with your basic weapons.
AddQuest("Q_GuildTrainingWoodsMelee", FALSE); You can change this.You can kill bandits in the guild woods. Doesn't work perfectly.
AddQuest("Q_GuildTrainingWoodsWill", FALSE); You can change this.You can kill bandits in the guild woods. Doesn't work perfectly.
AddQuest("Q_HangingTreeGood", FALSE);
AddQuest("Q_HangingTreeEvil", FALSE);
AddQuest("Q_HeroSouls", FALSE);
AddQuest("Q_HeroSoulsThunder", FALSE); You can change this. You'll be able to kill Thunder, but the game will bug afterwords
AddQuest("Q_HeroSoulsArena", FALSE); Don't touch this. Trust me.
AddQuest("Q_HeroSoulsPermanentArena", FALSE); Don't touch this. Trust me.
AddQuest("Q_HeroSoulsBriar", FALSE); You can change this. You'll be able to kill Briar.
AddQuest("Q_HeroSoulsBriarMagicBarrier", FALSE); You can change this, but there's no need to.Only makes a Barrier so you can't escape during the fight.
AddQuest("Q_HeroSoulsMother", FALSE); You can change this.You'll be able to kill the monsters on the Oakvale Memorial garden.
AddQuest("Q_HeroSoulsGuildmaster", FALSE); You can change this. You'll be able to kill the Guildmaster.
AddQuest("Q_HeroSoulsNostro", FALSE); You can change this. You'll be able to kill Nosotro.
AddQuest("Q_HerosOldHouse", FALSE);
AddQuest("Q_HobbeCave", FALSE);
AddQuest("Q_HobbeCaveBarrier", FALSE);
AddQuest("Q_HobbeCaveGranny", FALSE);
AddQuest("Q_HobbeToothContest", FALSE);
AddQuest("Q_MinionCamp", FALSE);
AddQuest("Q_MinionClifftopChase", FALSE);
AddQuest("Q_MinionClifftopChase_Barriers", FALSE);
AddQuest("Q_NewOakValeIntro", FALSE);
AddQuest("Q_NewOakValeIntro_PreAttack", FALSE);
AddQuest("Q__OakValeIntro_PostAttack", FALSE);
AddQuest("Q_OakValeBanditRaid", FALSE);
AddQuest("Q_OpeningGraveyardSecretPassage", FALSE);
AddQuest("Q_OrchardFarmRaid", FALSE);
AddQuest("Q_OrchardFarmRaidEvil", FALSE);
AddQuest("Q_OrchardFarmRaidGood", FALSE);
AddQuest("Q_OrchardFarm_Barricade", FALSE);
AddQuest("Q_PrisonEscapeRescueMother", FALSE);
AddQuest("Q_PrisonEscapeFromCell", FALSE);
AddQuest("Q_PrisonRace", FALSE);
AddQuest("Q_PrisonWardenGame", FALSE);
AddQuest("Q_RansomVictim", FALSE);
AddQuest("Q_RansomVictimChiefsHouse", FALSE);
AddQuest("Q_RansomVictimStarted", FALSE);
AddQuest("Q_RansomVictimStartedNature", FALSE);
AddQuest("Q_RansomVictimRevenge", FALSE);
AddQuest("Q_RansomVictimNaturesRevenge", FALSE);
AddQuest("Q_SecretPassage", FALSE);
AddQuest("Q_SummoningTheShip", FALSE);
AddQuest("Q_TentacleKrakenBossFight", FALSE);
AddQuest("Q_TraderConflictEvil", FALSE);
AddQuest("Q_TraderConflictGood", FALSE);
AddQuest("Q_TraderConflictGood_Extras", FALSE);
AddQuest("Q_TraderEscort", FALSE);
AddQuest("Q_TraderEscortForceField", FALSE);
AddQuest("Q_TraderPath", FALSE);
AddQuest("Q_UndeadRising", FALSE);
AddQuest("Q_WaspBoss", FALSE); You can change this. You can kill the Wasp King again. But it'll leave 2 dead bodies in the picnic area.
AddQuest("Q_WhiteBalverineKnotholeGlade", FALSE);
AddQuest("Q_WhiteBalverineWW", FALSE);
AddQuest("Q_WizardBattle", FALSE); You can change this, but it will only spawn the undead monsters in Hook Coast again.You can't fight Maze again.

COMPLICATED QUESTS :
Toggle Spoiler


Please comment if you have additional information.
Thanks Smile
I really hope this will help a lot of people ( and me of course).


[Updated on: Sun, 11 July 2010 09:02]

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Re: The Redo-Quest Thread [NEED INFO] [message #58359 is a reply to message #58355] Thu, 08 July 2010 06:33 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
Good Job Danny. Keep it up!

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: The Redo-Quest Thread [NEED INFO] [message #58360 is a reply to message #58359] Thu, 08 July 2010 06:40 Go to previous messageGo to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
asmcint wrote on Thu, 08 July 2010 06:33

Good Job Danny. Keep it up!

Thanks dude Very Happy


Re: The Redo-Quest Thread [NEED INFO] [message #58363 is a reply to message #58360] Thu, 08 July 2010 09:53 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Interesting stuff. I don't think anyone has ever documented each one before.
Re: The Redo-Quest Thread [NEED INFO] [message #58365 is a reply to message #58363] Thu, 08 July 2010 09:58 Go to previous messageGo to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Quote:

Interesting stuff. I don't think anyone has ever documented each one before.

Yeah, I only saw posts about the Arena quest. If you know some other quest that can cause problems, or that are playable again please tell me. Thanks Razz
I'm trying to test as much as possible. Help is welcome Very Happy


Re: The Redo-Quest Thread [NEED INFO] [message #58387 is a reply to message #58355] Thu, 08 July 2010 22:51 Go to previous messageGo to next message
charrzarr is currently offline  charrzarr
Messages: 202
Registered: June 2009
Location: Behind You, then in front...
SE_Danny wrote on Thu, 08 July 2010 07:15

AddQuest("Q_EndGameBossBattle", FALSE); Don't touch this.It's sad but it will crash your guild-teleporter and every other cullis gate.

Actually if u are inside the correct area(guild...make sure that it is saved so that u spawn at main entrance) i was able to do this quest...and then change back to FALSE afterword...just alot more trouble than it is worth to redo it(at least in my opinion)
just thought that bit of info might be helpful in making a complete and accurate listing...in my opinion this wud be a useful item to sticky or place in the wiki...or something like that


If all else fails, slap 'em with a fish.

[Updated on: Thu, 08 July 2010 22:53]

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Re: The Redo-Quest Thread [NEED INFO] [message #58389 is a reply to message #58355] Fri, 09 July 2010 02:38 Go to previous messageGo to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Yeah I thought that it would work that way, but as you said it is not "worth" redoing this quest with all this trouble. That's why I just wrote "Don't touch this.It's sad but it will crash your guild-teleporter and every other cullis gate."
If you want I can make an extra subcategory which explains this sort of quest more in detail.

Quote:

in my opinion this wud be a useful item to sticky or place in the wiki

Yeah that would be awesome !!! Very Happy Very Happy

Can everyone else please share some of his knowledge ? Thanks.


Re: The Redo-Quest Thread [NEED INFO] [message #58395 is a reply to message #58389] Fri, 09 July 2010 13:54 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
SE_Danny wrote on Fri, 09 July 2010 02:38


If you want I can make an extra subcategory which explains this sort of quest more in detail.

It would probably be best to give a full explanation of the problems, and ways to get around them, no matter how pointlessly difficult it is to get ready for it, as there will be people who complain when they find a way to do a quest that you say can't/shouldn't be done.

SE_Danny wrote on Thu, 08 July 2010 04:15


AddQuest("V_HeroDuel", FALSE); Don't touch this! Your guild-teleporter will crash, and every other cullis gate too.



I have an idea for this one. What if you save in Headman's Hill? (Or possibly in Bowerstone Jail?)


I divided by zero and survived.
Two of Diamonds, people. This is important.

[Updated on: Fri, 09 July 2010 14:07]

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Re: The Redo-Quest Thread [NEED INFO] [message #58397 is a reply to message #58355] Fri, 09 July 2010 14:09 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
The Guilds woods fight weapons should be defined somewhere. Either the script.bin or cutscene.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: The Redo-Quest Thread [NEED INFO] [message #58400 is a reply to message #58397] Fri, 09 July 2010 14:13 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
the guild training quests that don't work may also need

AddQuest("Q_GuildTraining", FALSE);

to be set to TRUE


I divided by zero and survived.
Two of Diamonds, people. This is important.
Re: The Redo-Quest Thread [NEED INFO] [message #58402 is a reply to message #58395] Fri, 09 July 2010 14:35 Go to previous messageGo to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Quote:

I have an idea for this one. What if you save in Headman's Hill? (Or possibly in Bowerstone Jail?)

No, tried it but didn't work.

And I added a "complicated quests" subcategory that explains the quests in more detail.

Quote:

AddQuest("Q_GuildTraining", FALSE); to be set to TRUE

Can someone test this ? Because the idea was that everyone adds informations, not that I try every possible script change. And I'm going to sleep now Razz


Re: The Redo-Quest Thread [NEED INFO] [message #58429 is a reply to message #58355] Sun, 11 July 2010 09:10 Go to previous messageGo to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Ok I tested the AddQuest("Q_GuildTraining", TRUE); (because nobody in the forum is helping me Confused )
And ... Fable crashed. So don't touch this.
I can't figure out why it still crashed even after I restored the FinalAlbion.qst. So I'll have to reinstall Fable. Will be back soon.
But it would be nice if someone could sticky this thread (maybe even put a link in the wiki) , so that all the crashes/efforts weren't for the birds. It would be sad if this thread would be lost. Not only for me. I think it would also help a lot of other people. (I hope so).
Thanks. Smile


Re: The Redo-Quest Thread [NEED INFO] [message #58430 is a reply to message #58429] Sun, 11 July 2010 12:55 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
SE_Danny wrote on Sun, 11 July 2010 09:10

But it would be nice if someone could sticky this thread (maybe even put a link in the wiki) , so that all the crashes/efforts weren't for the birds. It would be sad if this thread would be lost. Not only for me. I think it would also help a lot of other people. (I hope so).
Thanks. Smile

Or a link in Oldboy's sticky would be good too.


I divided by zero and survived.
Two of Diamonds, people. This is important.
Re: The Redo-Quest Thread [NEED INFO] [message #58485 is a reply to message #58430] Tue, 13 July 2010 00:19 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

nicomon wrote on Sun, 11 July 2010 21:55

SE_Danny wrote on Sun, 11 July 2010 09:10

But it would be nice if someone could sticky this thread (maybe even put a link in the wiki) , so that all the crashes/efforts weren't for the birds. It would be sad if this thread would be lost. Not only for me. I think it would also help a lot of other people. (I hope so).
Thanks. Smile

Or a link in Oldboy's sticky would be good too.

I'll link to this from my sticky here and the tutorial section.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: The Redo-Quest Thread [NEED INFO] [message #58494 is a reply to message #58429] Tue, 13 July 2010 11:19 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
SE_Danny wrote on Sun, 11 July 2010 11:10

because nobody in the forum is helping me Confused


Welcome to the world of game cracking. Where you put in work so everyone else can profit from the knowledge.

I've put hours and hours of time changing values to see what they'd do ingame.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: The Redo-Quest Thread [NEED INFO] [message #58526 is a reply to message #58485] Wed, 14 July 2010 08:55 Go to previous message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
OldBoy

I'll link to this from my sticky here and the tutorial section.

Thanks allot !!! Very Happy

Quote:

Welcome to the world of game cracking.

Thanks Razz

And I didn't make any new updates yet, because I still have some issues with my game.


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