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Re: Necromancer Headgear [message #47386 is a reply to message #23578] |
Wed, 19 November 2008 14:15 |
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This is an excellent mod. Great job!
Maybe you could make a version without the shoulders? It looks good with it of course, but if your a dark will user sometimes it doesn't go with the suit.
And a white version for the bright wizard suit would kick some serious rear!
[Updated on: Wed, 19 November 2008 17:06] by Moderator Report message to a moderator
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Re: Necromancer Headgear [message #48400 is a reply to message #48355] |
Tue, 06 January 2009 09:55 |
TagManDK
Messages: 25 Registered: December 2008 Location: Denmark
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DarkenedSoul wrote on Sun, 04 January 2009 17:44 | I can see the mask itself fine. Thats all you really need.
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But I can't. ^^ And my screen's brightness is, believe me, bright enough.
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Re: Necromancer Headgear [message #50715 is a reply to message #50571] |
Mon, 13 April 2009 16:36 |
sepiatree
Messages: 5 Registered: April 2009
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I cant get the necro helm.x file to work. How do I apply it? Sorry I don't understand how to use it. I have the necromance.fmp file installed, but it crashes when I try and equip it from the menu while in the game. It spawned successfully though. Where in EF do I go to use the .x file.
I went to "objects", "OBJECT_HERO_HELMET_NECROMANCER", "Object", "C8636B2E - Graphic", clicked the "Links to (ModelID) : Mesh...", "Load", then clicked "necro helm.x", "apply changes", then saved and ran fable. but it still crashes..
Am I in the right place? is my problem in another area maybe?
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Re: Necromancer Headgear [message #50720 is a reply to message #23578] |
Tue, 14 April 2009 09:06 |
sepiatree
Messages: 5 Registered: April 2009
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Anyone know what this error means? I tried to avoid this error by by using "take ownership" but it still happens, I can spawn the helmet/mask object, but Fable crashes when I try to equip it in the game. I always have this error when trying to "save and run" the game..
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Access to the path 'C:\Program Files (.86)\Microsoft Games\Fable - The Lost Chapters\data\graphics\graphics.big' is denied."
With buttons "Details", "Continue", and "Quit"
[Updated on: Tue, 14 April 2009 09:18] Report message to a moderator
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Re: Necromancer Headgear [message #50721 is a reply to message #50720] |
Tue, 14 April 2009 09:25 |
wasabii
Messages: 21 Registered: April 2009
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not sure if u still cant get the thing wrking but.
go into textures and find the mesh, open it up
import the .X file. once loaded, click the last tab and add the numbers according to the object, like hood, and mask or sumthing.
then click apply on the bottom and top of the window (thats just me, iuno if you hafta click both of them) save and run, wrked for me
if i can figure out this myself, so can you, not that hard to learn the basics
[Updated on: Tue, 14 April 2009 09:27] Report message to a moderator
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Re: Necromancer Headgear [message #50723 is a reply to message #50722] |
Tue, 14 April 2009 12:05 |
wasabii
Messages: 21 Registered: April 2009
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sorry, i meant graphics.
lmfao i got this all wrong,
load the .x file, not import
then there are three tabs, click on the last one and fill in for the hood and the mask, i would post screenies but my FE isnt wrking right, gimme a sec to fix it
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Re: Necromancer Headgear [message #56121 is a reply to message #50723] |
Thu, 11 February 2010 04:43 |
derkky
Messages: 14 Registered: February 2010
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Really, really sorry for necro posting. However, I want to make the .x file work. I did everything the other posters did, load up the file in FE, go to graphics, load the .x file, and then, I came to a dead end. I clicked on the third tab and i did not know what numbers i was supposed to enter. Can someone please tell me?
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Re: Necromancer Headgear [message #58577 is a reply to message #23578] |
Fri, 16 July 2010 04:53 |
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hwayunhae
Messages: 3 Registered: July 2010
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I know it's been a month since this topic was posted to, but there seems to be some ongoing confusion about how to use the .x file that was posted on page 1. So. A picture tutorial (warning, oversized pictures):
Preparations:
BACK UP YOUR game.bin and graphics.big files. we're gonna be changing them.
1) Download the following files if you haven't done so already:
Separated Assassin Mask - by Keshire
Necromancer Headgear - by crazybunny
No-shoulderpads mesh - by gisaku
2)Open Fable Explorer and use file -> Load Fable Mod Package to load each fmp.
3) Go to Actions -> Save Mods and Run Fable (in case FE decides to be stupid and error when making your changes later).
4) Exit out of Fable and click okay on the popup from FE to return to editing.
Part 1:
1) doubleclick "graphics.big"
2) click the "+" next to MBANK_ALLMESHES
Part 2:
1) doubleclick MESH_HERO_ASSASSIN_MASK_01
2) on the window that comes up, click the tab labeled "materials"
3) on the materials tab, click on the only item there, labeled "mask_stealth"
4) take note of the numbers next to "Baste Texture ID" and "Max Texture Layers". You're going to need them soon.
5) Minimize or exit out of the assassin mask.
Part 3:
1) doubleclick on MESH_HERO_HELM_NECRO (WARNING: DO NOT load the .x file at this point)
2) click the materials tap, as we did on part 2.
3) click on the first option on this tab, labeled "hood".
4) again, make note of the Base Texture ID number and the number of max textures.
5) click on the button that says "load" (not import)
Part 4:
1) Navigate to where you saved necro helm.x, select it, and hit "ok" to load it into FE.
2) We're not done yet, but before you do anything else, go to Actions -> Save Mods and Run Fable (this will hopefully prevent the error that may occur when trying to apply changes to the mesh later)
3) When you reach your fable profile, exit out of the game and return to FE.
(no image...)
Part 5:
Load MESH_HERO_HELM_NECRO if you've somehow exited out of the dialog.
1) in the materials tab, click on "hood"
2) input the values you took note of in step 3 into the correct fields (make sure that max texture layers = 1).
3) Hit apply changes at the bottom of the dialog.
Part 6:
1) in the materials tab, click on "mask_stealth"
2) input the values you took note of in step 2 into the correct fields (make sure that max texture layers = 1)
3) Hit apply changes at the bottom of the dialog
4) Hit apply changes at the upper right of the dialog
5) If there was no error (crosses fingers) got to Actions -> Save Mods and Run Fable. Your mask should now be usable and lacking in the ugly shoulderpads.
Edit:
To use the helm in game, you must first spawn it. You can find a useful tutorial on spawning chests here, and a collection of links to tutorials and applications that are useful for modding here.
Phew. That should be everything.
Hopefully, this tutorial can help alleviate the confusion regarding how to use gisaku's mod for the necromancer headgear.
(for a modding newbie like me, applying .x files to existing objects ended up being way more complicated than it first appeared, which is why I decided to post a tutorial, even though the topic is so old. )
~ Matsu
[Updated on: Fri, 16 July 2010 06:25] Report message to a moderator
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