Home » Fable TLC » Mods » Scripts » Handy Treasure Chests
Re: Handy Treasure Chests [message #58606 is a reply to message #44854] |
Sat, 17 July 2010 06:01 |
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hwayunhae
Messages: 3 Registered: July 2010
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The silver keys chest opens, but it's empty, probably because your code has the keys list between ctceditor instead of ctcchest. your codeNewThing Object;
Player 4;
UID 18447823474686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 28.799800;
PositionY 29.799800;
PositionZ 3.453716;
RHSetForwardX 0.518296;
RHSetForwardY -0.855201;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
ContainerContents[0] "OBJECT_SILVER_KEY";
ContainerContents[1] "OBJECT_SILVER_KEY";
ContainerContents[2] "OBJECT_SILVER_KEY";
ContainerContents[3] "OBJECT_SILVER_KEY";
ContainerContents[4] "OBJECT_SILVER_KEY";
ContainerContents[5] "OBJECT_SILVER_KEY";
ContainerContents[6] "OBJECT_SILVER_KEY";
ContainerContents[7] "OBJECT_SILVER_KEY";
ContainerContents[8] "OBJECT_SILVER_KEY";
ContainerContents[9] "OBJECT_SILVER_KEY";
ContainerContents[10] "OBJECT_SILVER_KEY";
ContainerContents[11] "OBJECT_SILVER_KEY";
ContainerContents[12] "OBJECT_SILVER_KEY";
ContainerContents[13] "OBJECT_SILVER_KEY";
ContainerContents[14] "OBJECT_SILVER_KEY";
ContainerContents[15] "OBJECT_SILVER_KEY";
ContainerContents[16] "OBJECT_SILVER_KEY";
ContainerContents[17] "OBJECT_SILVER_KEY";
ContainerContents[18] "OBJECT_SILVER_KEY";
ContainerContents[19] "OBJECT_SILVER_KEY";
ContainerContents[20] "OBJECT_SILVER_KEY";
ContainerContents[21] "OBJECT_SILVER_KEY";
ContainerContents[22] "OBJECT_SILVER_KEY";
ContainerContents[23] "OBJECT_SILVER_KEY";
ContainerContents[24] "OBJECT_SILVER_KEY";
ContainerContents[25] "OBJECT_SILVER_KEY";
ContainerContents[26] "OBJECT_SILVER_KEY";
ContainerContents[27] "OBJECT_SILVER_KEY";
ContainerContents[28] "OBJECT_SILVER_KEY";
ContainerContents[29] "OBJECT_SILVER_KEY";
ContainerContents[30] "OBJECT_SILVER_KEY";
ContainerContents[31] "OBJECT_SILVER_KEY";
ContainerContents[32] "OBJECT_SILVER_KEY";
ContainerContents[33] "OBJECT_SILVER_KEY";
ContainerContents[34] "OBJECT_SILVER_KEY";
ContainerContents[35] "OBJECT_SILVER_KEY";
ContainerContents[36] "OBJECT_SILVER_KEY";
ContainerContents[37] "OBJECT_SILVER_KEY";
ContainerContents[38] "OBJECT_SILVER_KEY";
ContainerContents[39] "OBJECT_SILVER_KEY";
ContainerContents[40] "OBJECT_SILVER_KEY";
ContainerContents[41] "OBJECT_SILVER_KEY";
ContainerContents[42] "OBJECT_SILVER_KEY";
ContainerContents[43] "OBJECT_SILVER_KEY";
ContainerContents[44] "OBJECT_SILVER_KEY";
ContainerContents[45] "OBJECT_SILVER_KEY";
ContainerContents[46] "OBJECT_SILVER_KEY";
ContainerContents[47] "OBJECT_SILVER_KEY";
ContainerContents[48] "OBJECT_SILVER_KEY";
ContainerContents[49] "OBJECT_SILVER_KEY";
EndCTCEditor;
StartCTCChest;
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
I uploaded the fixed .tng for you here. And also a version of the tng without the trophies (and a few other relatively useless items), so you don't end up fubar-ing your quest sequence.
(removed from the no-trophies tng:
Trophies
Minor trophies (like bandit ears, etc)
OBJECT_HERO_NO_**** (you already have these. it just gives you more things to click through)
Guild seal, hero's money bag, hand lamp. You already have these. why would you need duplicates?
Additional items that act as trophies (such as champions seal)
Map Pieces
sister's locket
Hero Titles (you would end up with whatever title came out of the box last, anyway. If you want a specific hero title, replace OBJECT_HERO_TITLE_DEATH_BRINGER in the no-trophies tng with one of these:
list of hero titles
OBJECT_HERO_TITLE_BEGINNER_STRENGTH
OBJECT_HERO_TITLE_BEGINNER_SKILL
OBJECT_HERO_TITLE_BEGINNER_WILL
OBJECT_HERO_TITLE_REAPER
OBJECT_HERO_TITLE_SHADOWHUNTER
OBJECT_HERO_TITLE_MALEFICUS
OBJECT_HERO_TITLE_DEATHBRINGER
OBJECT_HERO_TITLE_ASSASSIN
OBJECT_HERO_TITLE_NECROMANCER
OBJECT_HERO_TITLE_AVATAR
OBJECT_HERO_TITLE_PILGRIM
OBJECT_HERO_TITLE_LIBERATOR
OBJECT_HERO_TITLE_PALADIN
OBJECT_HERO_TITLE_DRUID
OBJECT_HERO_TITLE_RANGER
OBJECT_HERO_TITLE_RUNEMASTER
OBJECT_HERO_TITLE_HOOD
OBJECT_HERO_TITLE_GLADIATOR
OBJECT_HERO_TITLE_SABRE
OBJECT_HERO_TITLE_ARROWDODGER
OBJECT_HERO_TITLE_PIEMASTER
OBJECT_HERO_TITLE_CHICKEN_CHASER
OBJECT_HERO_TITLE_ARSEFACE
OBJECT_HERO_TITLE_JACK
OBJECT_HERO_TITLE_MAZE
OBJECT_HERO_TITLE_SCARLET_ROBE
OBJECT_HERO_TITLE_SCYTHE"
OBJECT_HERO_TITLE_THUNDER
OBJECT_HERO_TITLE_WHISPER
OBJECT_HERO_TITLE_TWINBLADE
OBJECT_HERO_TITLE_BRIAR_ROSE
OBJECT_HERO_TITLE_LADY_GREY
OBJECT_HERO_TITLE_GUILDMASTER
OBJECT_HERO_TITLE_SCORPION_SLAYER
OBJECT_HERO_TITLE_DEATH_BRINGER
after removing all that, the number of objects you'd have to click through becomes 585. enjoy.
to use the files, unrar the version you want to use, and then drop it in your free-roam ripped Final Albion folder. Make sure to backup your DemonDoor_Guild.tng first. That is all.
~ Matsu
[Updated on: Sat, 17 July 2010 06:07] Report message to a moderator
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