Extra augment slots [message #58792] |
Sun, 08 August 2010 00:58  |
jmk316
Messages: 2 Registered: August 2010
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Hi! Id like to ask you, if anybody could somehow sdjust the Bereaver (precisely i wish bereaver have 8 augment slost. THX
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Re: Extra augment slots [message #58794 is a reply to message #58793] |
Sun, 08 August 2010 13:53   |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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Stranger wrote on Sun, 08 August 2010 02:06 | For anyone wanting to fulfill this request:
OBJECT_LEGENDARY_BROADSWORD_02 (or something close to that), CObjectAugmentationDef (or something close to that).
One of the very first variables will be labeled Available Augments or Available Slots, can't remember what exactly but it will have the word "Available" in it.
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The first two entries in CObjectAugmentationDef need to be edited, actually. "Useable Augmentation Slots" Is the first one, and sets how many augmentation slots there actually are, and the second is "Available Augmentation Slots", as Stranger was talking about, This number must be higher than the first one, or else it will crash.
Stranger wrote on Sun, 08 August 2010 02:06 | Really need to get back into this stuff so that I can remember what all these things are called.
Note for jmk316: If I remember correctly, if you fill the fourth slot, you'll have to fill the rest as well. If you exit the menu after filling the fourth augment slot, you will not be able to fill the other four slots. Anyone correct me if I'm wrong.
| I don't think that's right, but a similar bug might be a possibility to happen instead of the above mentioned crash. I've always remembered to edit them when doing this stuff, so I've never had a problem, and so don't know what would happen. Except for what people have told me, of course.
I divided by zero and survived.
Two of Diamonds, people. This is important.
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Re: Extra augment slots [message #58796 is a reply to message #58795] |
Sun, 08 August 2010 19:58  |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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Stranger wrote on Sun, 08 August 2010 15:30 | The bug exists on the frying pan, which has five augment slots and has 5 for the other value (which would appear to be a constant, as it's 5 for every weapon).
You're probably filling all the slots at once and so wouldn't notice it. jwc2200 researched and posted his findings on the matter in this ProjectEgo thread. I was quite surprised too.
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That is one weird bug. I wonder what's causing it... It must be magic.
I divided by zero and survived.
Two of Diamonds, people. This is important.
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