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change in two-handed sword [message #58856] Thu, 12 August 2010 09:28 Go to next message
jmk316 is currently offline  jmk316
Messages: 2
Registered: August 2010
I always wanted to change Avo's Tear in two-handed sword. So i have replaced the texture of Bereawer by texture of Avo's Tear. But problem is, that Avo's Tear is conceived as one-handed weapon. Due to this left hand sticks the sword stupidly (picture below). I just need to shift the place, where the weapon is sticked, higher or much better would be to make the handle longer. ANY IDEAS?
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[Updated on: Thu, 12 August 2010 09:34]

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Re: change in two-handed sword [message #58861 is a reply to message #58856] Thu, 12 August 2010 14:45 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Looks fine to me. Bastard swords had enough room for one and a half hands, so people would grab the pommel. Just like in the picture.

Bigger hilt requires a mesh edit. If you just want to change where the Hero grabs the weapon, you need to move a helper, which also requires a mesh edit.
Re: change in two-handed sword [message #58862 is a reply to message #58861] Thu, 12 August 2010 15:15 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
Or he could use the scale thing(I can't remember what it's called at the moment.) in FE to make the mesh slightly bigger, but that might cause clipping issues, with noticeablilty depending on how much of a change. (This would be the easiest choice if you don't know how to a model editor.)

I divided by zero and survived.
Two of Diamonds, people. This is important.

[Updated on: Thu, 12 August 2010 15:49]

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Re: change in two-handed sword [message #58863 is a reply to message #58862] Thu, 12 August 2010 15:51 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
nicomon wrote on Thu, 12 August 2010 17:15

Or he could use the scale thing(I can't remember what it's called at the moment.) in FE to make the mesh slightly bigger, but that might cause clipping issues, with noticeablilty depending on how much of a change. (This would be the easiest choice if you don't know how to a model editor.)
That's actually a pretty good idea. I would recommend increasing it incrementally by 0.1 until it's about right. Or at least closer to looking right without being too big.
Re: change in two-handed sword [message #59036 is a reply to message #58863] Sun, 22 August 2010 13:34 Go to previous message
charrzarr is currently offline  charrzarr
Messages: 202
Registered: June 2009
Location: Behind You, then in front...
also ur method of sticking the avo's tear grphic onto bereaver was one of the more difficult methods opf making a sword 2 handed... cant remember exactly how but it can be done purely by editting the weapon hat u want changed...oh well to each his own i guess

If all else fails, slap 'em with a fish.
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