Fable: The Lost Chapters Mod Scene
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Re: Fable: The New World [message #59225 is a reply to message #58868] Wed, 01 September 2010 14:42 Go to previous messageGo to previous message
grovyle
Messages: 30
Registered: June 2010
There is another thing that happened to me. When I got to the orchard farm quest I choosed to protect it (dunno if this makes any difference but I'm just pointing it out) and the doors that were next to the guards were openned and I got in. The crates were there obviously, the cutscene that started the quest didn't show up, the house was with the doors locked and it even didn't appear the choice to interact with it. Then I explored some more of it and killed the bandits with lightning and I noticed that they could pass through the "thing" next to them and then I leaved.
The next time I got there both entrances were blocked.

In a resume, I liked what I was seeing but ,sorry morerunes, I uninstalled it. There was this bugs that were really annoying and I could not follow the clue due to the bordello being blocked. There was too the first time that I got in the Creature Hub in Bowerstone but then the second time that I got in the game crashed.
I also liked the idea of the wooden sword and the bandit in the raid but that was pointless (you even lose the sword). The idea of the portals around Old Archon's Tower when you falled you go to the Picnic Area was well-thoughted. In overall this mod could be much better I think.
 
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