Home » Fable TLC » Discussion » General Mod Discussion » Problems with augments slots
Problems with augments slots [message #59135] |
Wed, 25 August 2010 06:01 |
Duriel7
Messages: 15 Registered: August 2010
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Hi,
I'm new, and I searched in tutorials on this forum, projectego, and many many other french and british forums.
But I couldn't find any answer.
So :
My problem is, I increased the number of augments slots (tutorial found on the french website : fablemodfrance), and, the number of visible slots in the game is 4 ! But I can put 10 augments in my weapons...
This is very desappointing, cause I wanna see all of my augments without read the description of the weapon every time.
A friend of the forum "jeuxvideo.com" told me that's a problem with graphics. But I can't find what I must modify to show all of the slots.
I've other problems, but I'll tell about later.
Somebody to help me please ?
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Re: Problems with augments slots [message #59143 is a reply to message #59135] |
Wed, 25 August 2010 12:52 |
Duriel7
Messages: 15 Registered: August 2010
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Very well, ty.
First question :
I have read the tutorial about "how to create an ID" but, in the given link, I don't have understood, cause I don't find the explanation.
The link indicate the third page, but, I don't find in another page...
My question is why ? I don't have searched at the good place ?
Second question :
I'va a problem with your FreeRoam file, the file is a *.rar file, and when I extract it, is a broken file, without *.exe. I can't use it.
I don't have found a good file.
But I've found a way to extract the files tng and lev with FE.
Third question :
About the new weapons I want to create, the main is Excalibur, The sword of King Arthur, with some good skills.
I just want to take the mesh of some swords like undeads swords, bandits swords, Twinblades swords, modify the damages, put one-handed, and some other things.
For that, I had the idea to duplicate a weapon (for each weapon I want to create) and, create a ID for it, and then, take the ID of the mesh, put it on the good menu.
Then for the text, is necessary to create a text ID too ?
Briefly, how to create a weapon, without replace an existing weapon ?
Or, indicate me the good place to search please ?
Perhaps I missed the good indications.
Hope you can help me.
I've difficulties to locate me in this forum, it isn't like french forums.
Thank you very much.
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Re: Problems with augments slots [message #59146 is a reply to message #59143] |
Wed, 25 August 2010 14:48 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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Administrator
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Duriel7 wrote on Wed, 25 August 2010 14:52 | Very well, ty.
First question :
I have read the tutorial about "how to create an ID" but, in the given link, I don't have understood, cause I don't find the explanation.
The link indicate the third page, but, I don't find in another page...
My question is why ? I don't have searched at the good place ?
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Get cbox, click Editors, then Object Builder,
Select a Definition Type, then a Template,
Check the Cdef Name Override,
UNCHECK the boxes of CDefs you want to be created for the new Object/Weapon,
Enter a Base Name,
Click Create, Save on closing.
After that I prefer using FE to continue editing the new Object, and you will need it to make a texture entry.
Duriel7 wrote on Wed, 25 August 2010 14:52 | Second question :
I'va a problem with your FreeRoam file, the file is a *.rar file, and when I extract it, is a broken file, without *.exe. I can't use it.
I don't have found a good file.
But I've found a way to extract the files tng and lev with FE.
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Try downloading the file with any browser other than IE, I prefer Firefox, but Chrome or Opera may work as well.
Also, try using 7-zip to extract the file.
Duriel7 wrote on Wed, 25 August 2010 14:52 |
Third question :
About the new weapons I want to create, the main is Excalibur, The sword of King Arthur, with some good skills.
I just want to take the mesh of some swords like undeads swords, bandits swords, Twinblades swords, modify the damages, put one-handed, and some other things.
For that, I had the idea to duplicate a weapon (for each weapon I want to create) and, create a ID for it, and then, take the ID of the mesh, put it on the good menu.
Then for the text, is necessary to create a text ID too ?
Briefly, how to create a weapon, without replace an existing weapon ?
Or, indicate me the good place to search please ?
Perhaps I missed the good indications.
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Most of that is covered above and in the tutorial section:
http://fabletlcmod.com/forum/index.php?t=thread&frm_id=3 1&
Other staff members who can explain things better, like Morerunes(I learned from your guide) , feel free to add to this, or correct me if I am wrong. I do not have the link to the thread with that guide anymore, but I have the guide.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
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Re: Problems with augments slots [message #59151 is a reply to message #59135] |
Thu, 26 August 2010 07:09 |
Duriel7
Messages: 15 Registered: August 2010
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Great, thank you !
I've the same problem with shadownet and shadownetsound...
I'll download 7zip (I have winrar).
For shadownet, winrar tell me "unexpected end of archive"...
So, I'll try with 7zip, and post a reply to tell you if it works.
I've tried to download cbox too, but didn't work.
At the moment, I can't have the internet on my own computer, but in two or three weeks, I'll have it, and download Mozilla, and cbox + shadownet.
For the moment, I won't touch the *.bin and *.big files without having the good tools.
Well, thank you again.
EDIT : I'll test Blender3D to modify some graphics, I believe it can be great, to modify Twinblades weapons, to increase their size for example.
What do you think about it ?
Do you think it can be done easily ?
[Updated on: Thu, 26 August 2010 09:51] Report message to a moderator
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Re: Problems with augments slots [message #59381 is a reply to message #59135] |
Sun, 12 September 2010 02:21 |
Duriel7
Messages: 15 Registered: August 2010
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Hi,
I've the internet.
I've read these tutos about VISTA.
I'll put my screen shots in this section.
Concerning Blender3D, I have found official web sites, but, I'll read the tutorial anyway.
Thank you.
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