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Re: Progression, [message #59430 is a reply to message #59428] Mon, 20 September 2010 22:33 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Compared to 2005? Well, let's draw up how things were done then and compare with how things are done now.

In 2005, focus was on TNG, GTG and WLD editing, as that's what we were able to do. Advanced modding was considered to be anything that involves a series of complex scripts that worked together to create something. We* couldn't do definitions, we couldn't do textures, we couldn't do graphics, we couldn't do much of anything. But people did as much as they possibly could with what they had and that was cool.

In 2010, three eras of Fable modding have passed, we can do definitions (game.bin/script.bin), we can do textures of all but one type, we can do static, animated, and collision meshes. It's important to add that there is a lot that can be done with definitions, all kinds of things, it's the global database for the game. With a little skill and a little creativity, a lot of things can be done.

The current standard for "advanced" modding, sadly, is just atypical edits, anything that isn't just about tipping the balance of the game through weapon damages. But you could also throw in collision meshes, because those are tricky, and effects, and LEV (heightmap) edits, couple other things that I can't remember right now.

What we still can't do is new levels (STB), functional navdata (LEV), new quests which we'll never be able to do properly anyway, or cutscenes, and a couple other major things that slip my mind.

It's sad, really, we are capable of so, so much more than people here were able to do five, six years ago but we've lost the modding spirit and it's like people don't even care about the possibilities of really, really cool mods, they just want a powerful stick.

Edit: Forgot to put the fine print.

*Mysterious, powerful and dark forces were already at work hacking away at the definitions, so that one day the ultimate power to mod Fable would be revealed.

[Updated on: Fri, 24 September 2010 03:51]

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