Home » Fable TLC » Mods » Packages » Spawn Themed Retextures - Armor/Tattoo/Other
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Re: Spawn Themed Retextures - Armor/Tattoo/Other [message #59650 is a reply to message #59646] |
Sat, 09 October 2010 21:45   |
just2duh
Messages: 5 Registered: October 2010 Location: Canada
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Mugami wrote on Sat, 09 October 2010 18:52 | Moving the cursor to/over Chicken hat crashes my game.I have no other mods on, so "why" I'll have to figure out.
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Hm, I did have some trouble getting such a dark texture to apply at first, took me about 4 tries of redoing it before the game would accept it, but it works for me now so i'm not sure what the problem could be.
Although not working as planned, the part that partially covers your face isn't transparent anymore, the game wouldn't load the texture when I tried to, so in short if you can't get it to work then you might as well replace it with the orignal.
Mugami wrote on Sat, 09 October 2010 22:21 | I like the tats you did. However, I prefer the Spawn from after #32 and I found them all a little too "clean", so I'm redoing them quite a bit. I could stick them here when I'm done tomorrow, but it's your thread, thus your choice.
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Sure i'm fine with that, I did try the more "recent" version of spawn first (all black), but I found it to be a bit too plain for me.
I'm not fully pleased with how spawn turned out actually, what is here was more of a template at first, but all changes i've tried to make to it since have only seemed to make it worse lol, so feel free to make any changes you want but let me know how they turn out!
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Re: Spawn Themed Retextures - Armor/Tattoo/Other [message #59651 is a reply to message #59644] |
Sat, 09 October 2010 21:57   |
just2duh
Messages: 5 Registered: October 2010 Location: Canada
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Jake wrote on Sat, 09 October 2010 21:11 | love the armor retextures, can you put them all separately in a rar because I only want some of the mods, not all of them.
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Done, just attached a new file named "ArmorONLY", let me know if I happened to miss something.
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Re: Spawn Themed Retextures - Armor/Tattoo/Other [message #59652 is a reply to message #59635] |
Sun, 10 October 2010 00:12  |
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Mugami
Messages: 12 Registered: October 2010
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Okay, I'm mostly done with the spawn tats. I left the skulls on his collar bones (because without creating a primitive on the hero model it looked bad) and the one on his navel off (because it folded and pretty much the same thing). I did it greyscale to remove any artifact colors that would crop up during the creation process. I only kept the white from your original .bmps because it cut down on sooo much time. I did it in layers and saved them in both a layered and bmp form so anyone can apply changes to the bottom layer while keeping the Necroflesh effect over it. I didn't do this for the mask though. I didn't think of it until afterwards.
Remove the scarring on your character to make a cleaner face.
[Updated on: Sun, 10 October 2010 22:43] Report message to a moderator
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