|
|
Re: Fable: The New World [message #59465 is a reply to message #59445] |
Sun, 26 September 2010 08:04 |
|
Well, I guess I should apologize. Everything I said this mod would be is wrong and it's broken and bad. So I'm going to try and forget about this mod. I just wish I'd delivered, I feel like I've wasted a lot of people's time. The only way this mod is even playable is when you disable gameflow.
Anyway, that's my recommendation. Disable gameflow. Or just don't get this mod. The only reason to get it is the new weapons.
"All of the work, and none of the play, will surely provide for a speedy decay"
|
|
|
|
|
Re: Fable: The New World [message #59470 is a reply to message #59469] |
Mon, 27 September 2010 16:49 |
|
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
charrzarr wrote on Mon, 27 September 2010 17:56 | now dont go giving up now...im sure with alittle work it can be fixed...i would even be willin to give what little help i can just to see it completed. its a great idea and mod it just needs a bit of work(as with any large-scale mod for almost any game)
|
asmcint wrote on Mon, 27 September 2010 17:58 | If you can fix the orchard farm glitch, I'd be happy to do what I can to test it all.
| The issue is the changing of regions. Quests are tied to specific regions, and as this mod consolidates a number of them, regions are removed. With removed regions, some quests don't work. Not really a fixable issue without nullifying the point of the mod... except... Well, if anyone is interested in checking this out, I would recommend looking at the quest card objects. Open their CQuestCardDefs. There should be a region listed. Perhaps changing which region is listed would be a fix. Maybe. A good start would be the Orchard Farm quest, just to see if it works. Might require new profiles/saves.
[Updated on: Mon, 27 September 2010 16:50] Report message to a moderator
|
|
|
Re: Fable: The New World [message #59495 is a reply to message #58868] |
Wed, 29 September 2010 05:57 |
|
Garagorn
Messages: 8 Registered: June 2010
|
|
|
|
Why not just seperate Orchard Farm from other regions? Connected regions doesn't make that much of a difference. And Orchard Farm's connector doesn't have anything vital along it.
|
|
|
|
|
Re: Fable: The New World [message #59504 is a reply to message #58868] |
Wed, 29 September 2010 20:59 |
insanecola
Messages: 2 Registered: September 2010 Location: USA
|
|
|
|
This is a great mod but i found a way past the orcherd farm quest. I played the game till i completed the quest, tele to heros guild then saved and exit installed the mod and used my same game file and was able to do the darkwood quest with the traders but now i cant get them to follow me when i let the third trader follow me and i cant finish it unless i bring them with me to barrow fields
p.s. (spoiler) love the corn cob bow and chicken bow in the second crafters chest
|
|
|
|
|
|
Re: Fable: The New World [message #59524 is a reply to message #58868] |
Thu, 30 September 2010 16:34 |
insanecola
Messages: 2 Registered: September 2010 Location: USA
|
|
|
|
that darkwood file work great and everthing ran fine. i just finished twinblade quest and was able to do the hobb killing quest. Ill let you guys know if thers anything else wrong.
Also can anyone tell me were the third crafters chest is i found all the others
[Updated on: Thu, 30 September 2010 20:20] Report message to a moderator
|
|
|
|
|
Re: Fable: The New World [message #59679 is a reply to message #58868] |
Mon, 11 October 2010 21:14 |
silverdeathgod
Messages: 4 Registered: September 2010
|
|
|
|
To answer insanecola's question, when your about to enter the gateway to oakvale through barrow fields turn right go up the hill and down the other side and the chest should be behind a few trees.
|
|
|
Re: Fable: The New World [message #59735 is a reply to message #58868] |
Sat, 16 October 2010 12:28 |
Madkill
Messages: 2 Registered: October 2010 Location: United Kingdom
|
|
|
|
Y'know, there is a very simple fix which blends ideas together.
Okay, just as an example to start with. To find the crafters chest in Oakvale, you go through a portal that puts you in the 'Childhood' Oakvale region. Right?
Well. What if there was a portal in the Orchard Farm area which would take you to 'Orchard Farm' as a separate region? At least that way you don't have to split everything up again and the quests will still function as they should.
Seeing as how Orchard Farm quests starts when you enter the region, having a portal in that area which could take you to the isolated instance would fix the problem. Anyone think they could do what was done with the darkwood.tng for the orchard farm?
[Updated on: Sat, 16 October 2010 12:30] Report message to a moderator
|
|
|
|
Re: Fable: The New World [message #59860 is a reply to message #58868] |
Sat, 23 October 2010 16:54 |
Madkill
Messages: 2 Registered: October 2010 Location: United Kingdom
|
|
|
|
It was done with the Oakvale area, the chest which requires 4 craftmans keys is just the Oakvale are from the protagonists childhood.
For quests like orchard farm, doing the same should be a snitch.
A small bug with this mod is the lack of baddies on the long stretches or area you travel on, there must be a limit/range because you can go through all of darkwood and you'll only have encounters at the nearest point of entry. Not that its a problem, its actually quite nice (especially since the speed of the adult version of the protagonist was increased so much so he runs a lot faster.
|
|
|
Re: Fable: The New World [message #59861 is a reply to message #58868] |
Sat, 23 October 2010 18:07 |
|
gangsta12473
Messages: 5 Registered: October 2010 Location: Rhode Island
|
|
|
|
Hey guys um I'm having a bit of a problem. When i create a new profile and then go to load the game, about half way through loading, the game crashes. I've tried re-installing the game and mod but nothing has worked so far so i just need someone to help me because i have found solutions for the farm and trader problems from past posts so if anyone has an idea what the problem might be please replay back asap.
Thanks.
Let death not be your end, but only your new beginning.
Let it grasp you by the hand and make your dreams of immortality come true.
Let it make you wish you had never lived. And so, let death be your friend.
-Me
[Updated on: Sat, 23 October 2010 18:08] Report message to a moderator
|
|
|
|
|
|
|
Re: Fable: The New World [message #59927 is a reply to message #58868] |
Tue, 26 October 2010 00:51 |
Allecto002
Messages: 4 Registered: October 2010
|
|
|
|
This Mod Is Wicked!!!!!!
Already Stuck. "Follow The Trail" Can't Figure It Out.
Is It The Trail Your Already On? Or Leading Towards Oakvale? Or Towards The Hero's Guild?
Sorry For Completely Changing The Subject. Just Stuck.
|
|
|
Re: Fable: The New World [message #59928 is a reply to message #58884] |
Tue, 26 October 2010 01:01 |
Allecto002
Messages: 4 Registered: October 2010
|
|
|
|
For The Clean Install Thing, All I Did Was Re-Install Fable TLC,
Install Fable:The New World, Started Up The Game, And Then I Installed My Other Mods On Top (In Groups eg JOB armor,Balverine Transform and Fable Pain)Until The Mods I Wanted Were In The Game. It Works Perfectly Fine For Me. No Mods At The Moment Have Crashed.......Yet. lol. If Its Done Right It Should Work. If Not Maybe Iv Done Something Wrong
If You Want Other Mods Try That.
Hope This Was Kinda Helpful. Sorry If Its Just An Irritating Message.
|
|
|
Re: Fable: The New World [message #60194 is a reply to message #58868] |
Mon, 15 November 2010 17:49 |
Kreation
Messages: 1 Registered: November 2010 Location: US
|
|
|
|
morerunes wrote on Fri, 13 August 2010 00:53 |
He then took to the seas, sailing for a land known as Tamriel!
|
Great job stealing the name from the elder scrolls games and not giving credit br0.
|
|
|
|
Re: Fable: The New World [message #60212 is a reply to message #60194] |
Tue, 16 November 2010 19:21 |
|
Greenfang
Messages: 12 Registered: October 2010
|
|
|
|
Kreation wrote on Mon, 15 November 2010 20:49 |
morerunes wrote on Fri, 13 August 2010 00:53 |
He then took to the seas, sailing for a land known as Tamriel!
|
Great job stealing the name from the elder scrolls games and not giving credit br0.
|
Great job creating an account just to rip on people who spend hours trying to make our lives more fun. Jackhat.
|
|
|
Re: Fable: The New World [message #60213 is a reply to message #60212] |
Tue, 16 November 2010 19:44 |
|
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
And this has gone on long enough. Thread locked and all of you are getting a one-day ban. morerunes can unlock the thread when he gets back. When you have something useful/constructive to add to the discussion, feel free to post. Otherwise, don't post.
[Updated on: Tue, 16 November 2010 19:47] Report message to a moderator
|
|
|