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Re: What is The Max Polygon Count on a Fable Armor Mesh? [message #59696 is a reply to message #59695] |
Wed, 13 October 2010 13:01 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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I'm not sure of the exact number, but I've seen 50k vert meshes work (that's still way too high) and I've seen 80k vert meshes make FableExplorer explode. I'm only assuming the magic number is 65k, my computer isn't strong enough for me to thoroughly test this.
Oh, and I would highly recommend taking a look at the Hero mesh and a full suit of armor (boots, trousers, shirt, gloves, helmet) in 3DS or whatever you're using to see how it's put together, but also to see our limitations. There are a lot of things we'd like to do, and then there are the things we can do, which is sadly much less than what we'd like.
Edit: I don't think I ever clarified what would be "pushing it". Keep it under 20k verts. Better if it were under 10k verts. We're not making CGI movies here.
[Updated on: Wed, 13 October 2010 15:59] Report message to a moderator
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Re: What is The Max Polygon Count on a Fable Armor Mesh? [message #59697 is a reply to message #59696] |
Wed, 13 October 2010 16:41 |
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Mugami
Messages: 12 Registered: October 2010
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Yeah I'm exporting the whole hero base and and selected other meshes. I'll first start by combining meshes and removing overlap before I do anything from scratch. One it's quicker. Two I'm lazy.
As for programs, I got:
Maya 2011
K 3D 0.6.7.0
MetaSequoia
Blender 2.49b
3Ds Max 5
MakeHuman
I would rather try out this new version of Maya but I want to model now not play with the new maya so I'm in blender or Autodesk most of the time. Maya 2011 has a 60 day trial version out if you're wanting to check it out. It does look awesome.
Another related question: Do all the textures have to be 512x512 or 128x128 or can I make one say Xp x Xp, and get it to work? I tried just dectupling the size of the tattoos but they ended up just not rendering or being invisible. Any thoughts?
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http://www.occultcorpus.com/forum/blog.php?b=787
[Updated on: Wed, 13 October 2010 16:46] Report message to a moderator
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