Re: Is Total Conversion Possible? [message #59776 is a reply to message #59775] |
Mon, 18 October 2010 10:33 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Reece wrote on Mon, 18 October 2010 12:21 | and start from scratch with new map/landscape models & new characters & custom quests
| Prohibitively difficult.
Reece wrote on Mon, 18 October 2010 12:21 | ( It seems that new animations arn't possible, which seems odd but im guessing that the original bones can stay with a new mesh?)
| New animations are actually possible, we just can't edit them to any great extent. We can rename bones that move, we can rename effects that are to be spawned, we can rename helpers where effects are supposed to be spawned, and that's about it. Which is still cool.
But you're right, we could do the new mesh thing over the same bones. And if you're smart and clever, you can think of new ways of using animations to do different things. A crap example being windmill = helicopter.
[Updated on: Mon, 18 October 2010 10:37] Report message to a moderator
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