JohnDoe Masks [message #59792] |
Tue, 19 October 2010 20:27 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Spawn as:
OBJECT_HERO_HAT_JD_MASK_01
OBJECT_HERO_HAT_JD_MASK_02
Also attached is a ZIP archive full of concept textures I was considering. To apply a different texture, use the mod first, then open textures.big in FE, scroll to the bottom, and load the texture of your choice over the mask texture you wish to change (first one is full mask, second one is half mask). Enjoy.
[Updated on: Thu, 21 October 2010 22:40] Report message to a moderator
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Re: JohnDoe Masks [message #59837 is a reply to message #59836] |
Fri, 22 October 2010 21:31 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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JohnDoe wrote on Fri, 22 October 2010 21:07 |
nicomon wrote on Fri, 22 October 2010 22:23 | Well, that was not quite what I expected when you said 'concept textures', but they're still interesting. What happened to the ones that didn't have marble in the design? (Such as the one with keyhole-like shape on it?)
| I don't remember any with a keyhole shape.
They were all marble designs, black, grey or white marble, and I had decided that white was best and so all of the concept textures went in that direction. They are all derived from face tattoos (except dragon and balverine) or other texture layers for the face... in fact you might be thinking of the dragon concept. It was edited to have the tail removed because it took up too much space and didn't look right.
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I looked through the concepts again, and realized that I missed the one I mentioned. It's 'Concept-09'. The shape in the middle bottom looked similar to a keyhole in the screenshots of it...
I divided by zero and survived.
Two of Diamonds, people. This is important.
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Re: JohnDoe Masks [message #59916 is a reply to message #59915] |
Mon, 25 October 2010 12:17 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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My current setup is bare minimal: only one map loads, no scripts, Hero has no morphing, Hero has no armor, weapons, hair, effects, no items of any kind except for what I'm testing. So all there is to see in my screenshots is the Hero's base mesh and whatever I'm testing.
I do this because it's faster and easier in every way possible.
[Updated on: Mon, 25 October 2010 12:18] Report message to a moderator
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