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Home » Fable TLC » Discussion » Level Scripting » Doors opening - When you get close enough.
Doors opening - When you get close enough. [message #59869] Sun, 24 October 2010 09:58 Go to next message
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
Probably been found/done before Confused

But still This door opens when you get close enough, [Same Object as bowerstone doors] [ But I imagine you could replace the mesh [and animation? I don't know] to replicate[?] this with other doors]

[Don't for get to change the Uids For the door and the entrance connected to] [I don't think the entrance connected to Is THAT important, I could be wrong]

Anyway Here's the script, Have fun experimenting. Razz

[Toggle Spoiler to see script]

Toggle Spoiler


Pictures [Not video's] [The pictures probably don't prove anything though Confused]

http://img543.imageshack.us/i/24102010174428.jpg/

http://img834.imageshack.us/i/24102010174423.jpg/

[Pictures in the Daylight]

http://img809.imageshack.us/i/25102010021449.jpg/

http://img44.imageshack.us/i/25102010021458.jpg/

http://img820.imageshack.us/i/25102010021459.jpg/

http://img163.imageshack.us/i/25102010021511.jpg/


I'll start messing around with it sooner or later, When I feel like it.
Also

Feel free to use this in any upcoming mods. Smile


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.

[Updated on: Sun, 24 October 2010 18:16]

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Re: Doors opening - When you get close enough. [message #59889 is a reply to message #59869] Sun, 24 October 2010 17:09 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

EntranceConnectedToUID tells the script which region to transport the hero to. Here is a list of them:
http://fabletlcmod.com/forum/index.php?t=msg&th=6782& ;start=0&


Re: Doors opening - When you get close enough. [message #59897 is a reply to message #59869] Sun, 24 October 2010 17:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Daytime pics are always better. And I believe that there's a variable in CDoorDef for the type of door which determines how the door behaves. If the door is only meant to function as a barrier that opens/closes and not meant to teleport the Hero anywhere, then EntranceConnectedToUID shouldn't matter at all.
Re: Doors opening - When you get close enough. [message #59899 is a reply to message #59897] Sun, 24 October 2010 17:37 Go to previous message
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
JohnDoe wrote on Mon, 25 October 2010 01:34

Daytime pics are always better. And I believe that there's a variable in CDoorDef for the type of door which determines how the door behaves. If the door is only meant to function as a barrier that opens/closes and not meant to teleport the Hero anywhere, then EntranceConnectedToUID shouldn't matter at all.


Thanks for clearing that up,

jwc2200 wrote on Mon, 25 October 2010 01:09

EntranceConnectedToUID tells the script which region to transport the hero to. Here is a list of them:
http://fabletlcmod.com/forum/index.php?t=msg&th=6782& ;amp ;start=0&



Thanks for that list, I never knew such a list existed.



Updated first post with Pictures in the daytime.


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.

[Updated on: Sun, 24 October 2010 18:18]

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