Limit of meshes on models [message #60027] |
Wed, 03 November 2010 19:08 |
jp_b46
Messages: 70 Registered: January 2009
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Hello, i wanted to ask this, while making the gungnir i had this problem: When i imported it to fable it didnt worked correctly or caused the game crashes, so after like... 2 hours trying different things with the textures, helpers and a lot more of stuff i realized that reducing the number of meshes on blender (by joining them) solved the problem, so i would like to know if there's a limit of meshes or it just happened to me? and for armours its the same?
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Re: Limit of meshes on models [message #60028 is a reply to message #60027] |
Wed, 03 November 2010 19:27 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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jp_b46 wrote on Wed, 03 November 2010 21:08 | Hello, i wanted to ask this, while making the gungnir i had this problem: When i imported it to fable it didnt worked correctly or caused the game crashes, so after like... 2 hours trying different things with the textures, helpers and a lot more of stuff i realized that reducing the number of meshes on blender (by joining them) solved the problem, so i would like to know if there's a limit of meshes or it just happened to me?
| While I don't think there's an exact limit, I do know that it's best to keep the number of submeshes as low as possible. Also makes it easier to assign textures to all the LODs, less repeating steps.jp_b46 wrote on Wed, 03 November 2010 21:08 | and for armours its the same?
| Yes.
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