What goes into making a mesh 'fable ready'? [message #60052] |
Thu, 04 November 2010 15:07 |
itstwoam
Messages: 2 Registered: November 2010
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I've been visiting this site for awhile now. I've picked up almost everything I need to know about editing models. Blender I have experience in, I'm currently using the latest version of it. It has no trouble loading meshes exported from FE, however FE get's an aneyurism or however that's spelled whenever I try to load the modified mesh. I'm not being sarcastic either, the FE message reads "I just had an aneyurism: incorrect vertices format." I import .X files into blender and save the mesh as .X files. Now I've searched quite a few posts where people are offering to make a mesh 'fable ready.' I tried searching the forums for fable ready topics but only found ones where people were offering to do the work themselves. Is it a complicated process, can someone point me in the right direction?
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