Importing/Opening A Weapon In Blender [message #60043] |
Wed, 03 November 2010 23:12 |
IanMac35
Messages: 11 Registered: November 2010 Location: Milky way
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Okay, i've looked everywhere and i couldn't find any tutorial or instruction on how to import or open a weapon from fable in blender. the only thing i'm trying to do is adjust the helper on scythe's weapon so it is held more towards the bottom, and sheathed lower.
i can not, for the life of me, figure out how to open the mesh in blender to edit these simple things. someone please help. this is driving me insane. and please don't give me a link to a different place. i've seen them all. i just need someone to give me some specific instructions on what to do. thanks
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Re: Importing/Opening A Weapon In Blender [message #60072 is a reply to message #60067] |
Fri, 05 November 2010 14:28 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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For starters that's not 3DS, that's Blender. Blender doesn't like helpers. Or any form of hierarchy. Or skinning.
Second, texture coordinates will come out wrong on some models, this has to do with a precision issue converting Lionhead's custom floating point to standard for DirectX. This can usually be fixed quite easily with UVW unwrap and manual editing of the texture coordinates, the few crazy verts will usually have one axis right, so a little judgment will get the other axis where it's supposed to be in relation to the other verts.
[Updated on: Sat, 06 November 2010 07:42] Report message to a moderator
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Re: Importing/Opening A Weapon In Blender [message #60085 is a reply to message #60084] |
Sat, 06 November 2010 09:47 |
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IanMac35 wrote on Sat, 06 November 2010 17:07 | yeah i know it's blender. i can't figure out how to import it into 3ds max. i could only figure it out in blender. do i need to install an importing program for 3ds max to make it work?
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You'll need this. Import/export .x plugins for 3ds max.
[edit]
Also be sure to look at the stickies.
There's one by Sean_s you have to read/watch.
this is not an exit.
[Updated on: Sat, 06 November 2010 09:49] Report message to a moderator
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Re: Importing/Opening A Weapon In Blender [message #60089 is a reply to message #60088] |
Sat, 06 November 2010 11:00 |
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IanMac35 wrote on Sat, 06 November 2010 18:42 | the link for version 9 doesn't work. i downloaded autodesk 3ds max 2010. should i use the plugin for versions 5-8?
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Ok, I haven't fired up 3ds max in ages. I don't even have it installed, besides that I worked with versions 7 and 8.
Anyway, as google being my friend, and me feeling like a nice person today: http://mofo.pns.to/wibs/#5
If this doesn't work, I can't help you. Get an older version of 3ds max, or something.
[edit]
Hmmm. Just noticed sean_s's video from the tsticky is down. I'll see if I still have it somewhere.
[editII]
Done.
this is not an exit.
[Updated on: Sat, 06 November 2010 11:31] Report message to a moderator
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