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Interesting Animation Entry. [message #60105] Mon, 08 November 2010 10:25 Go to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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I was fishing around in graphics.big looking for the neutral plate mesh, when I came across a rather interesting animation. It's labeled"E3ONLY_ANIM_BIPED_GENERIC_MAN_SCARED". Does anyone know what this is exactly? I think it's an animation used in a presentation at E3, but I'd like some other opinions. So if you have any knowledge of this, please feel free to post it here. Wink

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Re: Interesting Animation Entry. [message #60106 is a reply to message #60105] Mon, 08 November 2010 10:35 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Yeah, seems it kinda explains itself.

As for viewing the animation, FE has a feature that a lot don't know about:
Open the model of the hero (graphics.big), then drag the animation entry (graphics.big) from the left panel to the window in which the model is viewed.
This shows you the animation.

This can cause FE to crash, but it used to work pretty well for me.
Funny to see chicken animations performed by the hero Wink


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Interesting Animation Entry. [message #60107 is a reply to message #60106] Mon, 08 November 2010 10:42 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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I knew of that feature, I just didnt view the animation. Might have been a good idea come to think of it. XD

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Re: Interesting Animation Entry. [message #60128 is a reply to message #60105] Tue, 09 November 2010 09:04 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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I don't know if the version you guys have allows it. But if you extract a model that's playing an animation it will extract the animation too. Wink


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Interesting Animation Entry. [message #60129 is a reply to message #60128] Tue, 09 November 2010 09:06 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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Well I run on FE 4.1 beta, but it doesn't seem to work for me. So honestly I don't know. )=

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: Interesting Animation Entry. [message #60130 is a reply to message #60105] Tue, 09 November 2010 10:09 Go to previous messageGo to next message
xarnattos is currently offline  xarnattos
Messages: 3
Registered: November 2010
without the net framework and directx is normal for the FE don`t
startup?
Re: Interesting Animation Entry. [message #60131 is a reply to message #60130] Tue, 09 November 2010 10:15 Go to previous message
DarkONI is currently offline  DarkONI
Messages: 78
Registered: July 2010
Location: Heroes' Guild
Please read carefully the welcome and newbie threads, and don't post your questions randomly.

When there's a requirement, it's obvious that without that requirement the software in question won't work correctly. (if not at all)
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