Re: Importing meshes into fable explorer [message #60304 is a reply to message #60303] |
Sun, 21 November 2010 01:39 |
|
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
Start by importing over an existing mesh, in this case one of the Hero's trouser meshes. Assign the textures*, rename the entry to something unique, apply changes, package the edited entry in an FMP, close FE without saving changes. Open FE again, load the FMP. Actions|Save Mods and Run Fable.
Do this correctly and you'll have duplicated an animated mesh entry with the desired edits.
*Important note. Something you'll need to know when assigning textures.JohnDoe wrote on Wed, 30 December 2009 16:37 | Apply Changes - Very important. If you edit the submesh properties table, click this Apply Changes button first, then click the upper Apply Changes button, else it won't work.
|
|
|
|