Re: Fable Crash [message #60416 is a reply to message #60412] |
Wed, 24 November 2010 22:35 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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The usual suspects.
First, if you're using new textures, make sure the alpha bit on the textures is correct. If it uses alpha, it needs to be DXT:3, otherwise it needs to be DXT:1. DXT:1 means you need Alpha:0. DXT:3 means you need Alpha:1. If you're not sure about any of this, then you probably need to open the new textures and change Alpha from 1 to 0. Apply changes and you're good to go.
Second, you may have done something stupid in the definitions of the new object. Make sure you're using the correct type of mesh in the OBJECT and CAppearanceModiferDef entries. In the OBJECT entry, the mesh needs to be a static "folded" mesh. If you don't have a custom one, just copy a mesh ID number from an existing clothing OBJECT entry. In the CAppearanceModifierDef, the mesh assigned is the animated (rigged/skinned) mesh that the Hero wears.
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